SteamGameServer causing crash
See original GitHub issueHi,
got a new issue with updating to 9.0: Everytime we start a second game within the lifetime of our program (or the lifetime of Unity) the API stuff crashes in SteamGameServer code. Basically what we do for each game is:
GameServer.Init
SteamGameServer.InitGameServer
SteamGameServer.LogOnAnonymous
...
// Run game
// On stoppping the game:
SteamGameServer.LogOff
GameServer.Shutdown
This has been working just fine prior to today’s 9.0 update, now the second time we get to SteamGameServer.InitGameServer (I think that’s what translates to ISteamGameServer_InitGameServer?) we get an access violation.
Is this something with Steamworks.NET? Or Steam itself? Do you know anything about it or how to fix/work around it?
Regards, Chris
Issue Analytics
- State:
- Created 7 years ago
- Comments:8 (4 by maintainers)
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Only did a quick test so far but this seems to have resolved it. Can’t thank you enough 😃
Awesome!