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upgraded to 10.0: [Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location.

See original GitHub issue

my standalone builds are crashing pretty much immediately when launching my game after upgrading to 10.0. i see this error -

quit reason: [Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details. System.DllNotFoundException: C:/Users/chase/builds/cb/cb_Data/Plugins/CSteamworks.dll at (wrapper managed-to-native) Steamworks.NativeMethods:SteamAPI_RestartAppIfNecessary (Steamworks.AppId_t) at Steamworks.SteamAPI.RestartAppIfNecessary (AppId_t unOwnAppID) [0x00005] in C:\Users\chase\Documents\dev\unity\projects\cb2\Assets\Plugins\Steamworks.NET\Steam.cs:56 at SteamManager.Awake () [0x00086] in C:\Users\chase\Documents\dev\unity\projects\cb2\Assets\Scripts\Steamworks.NET\SteamManager.cs:79

i followed the upgrade instructions using the unitypackage, not sure where i went wrong. i’ve been using an older version of Steamworks.NET pretty much without issue for months.

Issue Analytics

  • State:closed
  • Created 6 years ago
  • Comments:29 (8 by maintainers)

github_iconTop GitHub Comments

1reaction
hadesfurycommented, Oct 18, 2017

We have this problem en MacOS compiled version with Unity 2017.1.1p4 on a68697d63567856ca33924e54fbd0b63ffe8f35c

Regards

0reactions
rlabrecquecommented, May 31, 2021

This definitely should be fixed by now, at least with https://github.com/rlabrecque/Steamworks.NET/pull/414

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