upgraded to 10.0: [Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location.
See original GitHub issuemy standalone builds are crashing pretty much immediately when launching my game after upgrading to 10.0. i see this error -
quit reason: [Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details. System.DllNotFoundException: C:/Users/chase/builds/cb/cb_Data/Plugins/CSteamworks.dll at (wrapper managed-to-native) Steamworks.NativeMethods:SteamAPI_RestartAppIfNecessary (Steamworks.AppId_t) at Steamworks.SteamAPI.RestartAppIfNecessary (AppId_t unOwnAppID) [0x00005] in C:\Users\chase\Documents\dev\unity\projects\cb2\Assets\Plugins\Steamworks.NET\Steam.cs:56 at SteamManager.Awake () [0x00086] in C:\Users\chase\Documents\dev\unity\projects\cb2\Assets\Scripts\Steamworks.NET\SteamManager.cs:79
i followed the upgrade instructions using the unitypackage, not sure where i went wrong. i’ve been using an older version of Steamworks.NET pretty much without issue for months.
Issue Analytics
- State:
- Created 6 years ago
- Comments:29 (8 by maintainers)
Top GitHub Comments
We have this problem en MacOS compiled version with Unity 2017.1.1p4 on a68697d63567856ca33924e54fbd0b63ffe8f35c
Regards
This definitely should be fixed by now, at least with https://github.com/rlabrecque/Steamworks.NET/pull/414