Rendering manager sends `bad status BufferOverfilled` when moving the RL window around.
See original GitHub issueWhen you move the Rocket League window while a bot is trying to render, the console will be spammed with ERROR:Renderer[rendering_manager.py:49 - send_group() ] bad status BufferOverfilled
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- Created 4 years ago
- Comments:6 (5 by maintainers)
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I’ll probably suppress that error message soon, I don’t think it’s ever done any good.
Sounds fixed/stale to me!