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Initialising doesn't work any longer

See original GitHub issue

Hi, I’ve followed all the instructions as much as possible. I see your initialization instructions might be out of date. Now I don’t know how to initialize the Plugin for iOS and Android, because the moment I try to launch and test the app, Visual Studio tells me "The type or namespace name 'Popup' does not exist in the namespace 'Rg.Plugins.Popup' (Are you missing an assembly reference?)" Yes, I have added the latest NuGet package (stable build 1.0.4), and I managed to get UWP working fine by using

Xamarin.Forms.Forms.Init(e, Rg.Plugins.Popup.Windows.Popup.GetExtraAssemblies());

The above code I had to find on StackExchange. So I would like to find out what the Init methods are now for these mobile platforms, seeing as

Rg.Plugins.Popup.Popup.Init(this, bundle); and Rg.Plugins.Popup.Popup.Init();

no longer works?

Issue Analytics

  • State:closed
  • Created 6 years ago
  • Reactions:2
  • Comments:12 (3 by maintainers)

github_iconTop GitHub Comments

3reactions
rotorgamescommented, Jan 20, 2018

Hi every one. You should use Init methods only for version more than v1.1.x-pre. I advise to use the last pre release.

1reaction
CyferZcommented, Jan 18, 2018

It would seem that running the code

Rg.Plugins.Popup.Popup.Init(this, bundle);

as well as the one for iOS, while using the latest Pre-release build works, however the code for UWP doesn’t. I’d rather use the latest Stable build anyway. @rotorgames what advice can you give us? All we’re needing is to be able to initialize this awesome Plugin properly so that we can navigate to our Popup pages.

Read more comments on GitHub >

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