Issue with `ShadowErrors`, `VS2017` and `Status Bar`
See original GitHub issueI’m getting Error that VS2017 must be installed, while I do have VS2017 and VS2019. Not sure why it’s not detecting it.
This is the command line:
BuildGraph -target="Make Installed Build Win64" -script="D:\Epic Games\UE_Source\UnrealEngine\Engine\Build\InstalledEngineBuild.xml" -set:WithDDC=false -set:SignExecutables=false -set:EmbedSrcSrvInfo=false -set:GameConfigurations=Development;Shipping -set:WithFullDebugInfo=false -set:HostPlatformEditorOnly=false -set:AnalyticsTypeOverride= -set:WithWin64=true -set:WithWin32=true -set:WithMac=false -set:WithAndroid=false -set:WithIOS=false -set:WithTVOS=false -set:WithLinux=false -set:WithLumin=false -set:WithLinuxAArch64=false -set:CompileDatasmithPlugins=false -set:VS2019=false -set:WithServer=false -set:WithClient=false -set:WithHoloLens=false
I’m getting these errors :
SharedPCH.Core.ShadowErrors.cpp
SharedPCH.CoreUObject.ShadowErrors.cpp
SharedPCH.CoreUObject.RTTI.ShadowErrors.cpp
SharedPCH.UnrealEd.NoOptimized.RTTI.ShadowErrors.NoUndef.cpp
SharedPCH.Core.ShadowErrors.NoUndef.cpp
SharedPCH.UnrealEd.NoOptimized.ShadowErrors.cpp
SharedPCH.Engine.NoOptimized.ShadowErrors.cpp
SharedPCH.Slate.ShadowErrors.cpp
SharedPCH.UnrealEd.RTTI.ShadowErrors.cpp
SharedPCH.UnrealEd.ShadowErrors.cpp
SharedPCH.Engine.ShadowErrors.cpp
Something withShadowErrors
, any idea why?
fyi, I’m trying to build Chaos, so I edited the BuildEnvironment = TargetBuildEnvironment.Shared;
to BuildEnvironment = TargetBuildEnvironment.Unique;
and added bCompileChaos = true;
and bUseChaos = true;
to the UE4Editor.Target.cs
. (That’s since that’s what unreal documentation required.), is this causing the ShadowErrors errors?
…also I’m not sure what’s going on at the status bar, probably need to give it some space or open a new window.
…and the last thing, regarding your documentation (“How to use”). “Copy the built binary to the UE4 source folder prepared above.” after I built it, I copy the release folder in the bin folder and pasted it in the unreal source code directory, where GenerateProjectFiles.bat exists, am I doing it right?
Issue Analytics
- State:
- Created 3 years ago
- Comments:7 (4 by maintainers)
Apparently, it’s a bug in 4.25.4, and it’s fixed in version 4.26 here is the snapshot of the git repo.
I remove line 520 and compile it again, and it did compile successfully. (thought to share that here)
Thank you so much for letting me know. I only tried on 4.25.3.