Xenoblade Chronicles 3 random crashes (DeviceLoss/TDR)
See original GitHub issueBug Report
Xenoblade Chronicles 3 Vulkan device loss, OpenGL TDR
What’s the issue you encountered?
Xenoblade Chronicles 3 will randomly crash.
How can the issue be reproduced?
Random crashes entering the menu or elsewhere in the game.
Error segment
00:00:59.348 |E| GPU.MainThread Gpu : VK Sync Object 33936 failed to signal within 1000ms. Continuing...
00:01:00.348 |E| GPU.MainThread Gpu : VK Sync Object 33937 failed to signal within 1000ms. Continuing...
00:01:00.485 |E| GUI.RenderLoop Application : Unhandled exception caught: Ryujinx.Graphics.Vulkan.VulkanException: Unexpected API error "ErrorDeviceLost".
at Ryujinx.Graphics.Vulkan.CommandBufferPool.Return(CommandBufferScoped cbs, ReadOnlySpan`1 waitSemaphores, ReadOnlySpan`1 waitDstStageMask, ReadOnlySpan`1 signalSemaphores) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Vulkan\CommandBufferPool.cs:line 299
at Ryujinx.Graphics.Vulkan.PipelineFull.FlushCommandsImpl() in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Vulkan\PipelineFull.cs:line 215
at Ryujinx.Graphics.Vulkan.SyncManager.Create(UInt64 id) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Vulkan\SyncManager.cs:line 46
at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_4(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.GAL\Multithreading\CommandHelper.cs:line 62
at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop() in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.GAL\Multithreading\ThreadedRenderer.cs:line 131
at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RunLoop(Action gpuLoop) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.GAL\Multithreading\ThreadedRenderer.cs:line 108
at Ryujinx.Ui.RendererWidgetBase.Render() in D:\a\Ryujinx\Ryujinx\Ryujinx\Ui\RendererWidgetBase.cs:line 399
at System.Threading.Thread.StartCallback()
Environment?
- Ryujinx version: 1.1.201
- Game version: xenoblade 1.1.0
- System Specs:
- OS: Windows 10
- CPU: 5800x
- GPU: 1060 6gb
- RAM: 32gb
- Applied Mods : yes(without mod will still crash)
Issue Analytics
- State:
- Created a year ago
- Comments:16
Top Results From Across the Web
Xenoblade Chronicles 3 randomly crashing and glitching out
Xenoblade Chronicles 3 randomly crashing and glitching out. The game is playable and it runs at constant 30fps ( for some reason i...
Read more >Game Crashing? Two crashes so far - Xenoblade Chronicles 3
Has anyone else experienced crashes? I had one crash where I was walking around in the environment near a fabricator. I was doing...
Read more >when you lose like an hour of grinding to a random game crash
For Xenoblade Chronicles 3 on the Nintendo Switch, a GameFAQs message board topic titled "when you lose like an hour of grinding to...
Read more >FIXED! - Game Crashing Bug in XC2 v1.4.0 - YouTube
Game Crashing Bug in XC2 v1.4.0 ... Xenoblade 2: (Spoilers) How to Glitch into the Conduit/Zohar Room (Epic) ... Random Smash Ultimate Facts....
Read more >Xenoblade Chronicles 3 - Emulator/Etc Discussion | Page 6
Hi everyone, I suffered from the same crashing issues you all described, but it's not happening anymore after experimenting with configurations.
Read more >
Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free
Top Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found

Once you get it, it can become consistent, but as it is now, everyone gets it in different places, and some don’t even have it at all.
This is a known issue and it is fully random. I’m simply using this post as the foundation for further reporting. People get it in different places. Seems to be completely system specific.