Will not nload gltf on iOS but same code works on Android
See original GitHub issueI am downloading a model and then loading it as:
string modelPath = Path.Combine(Application.persistentDataPath, model_file_name);
Debug.Log("Loading, model from disk...");
Debug.Log(Application.persistentDataPath);
Importer.ImportGLTFAsync(modelPath, new ImportSettings(), OnFinishAsync, OnProgress);
And on XCode I get this:
Mesh 12 import error
Siccity.GLTFUtility.<OnCoroutine>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Siccity.GLTFUtility.<TaskSupervisor>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Not sure what is going wrong here ? Any help ?
Issue Analytics
- State:
- Created 2 years ago
- Comments:14 (6 by maintainers)
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@tafkag I never found a fix unfortunately.
@atulafternow https://gitlab.com/atteneder/DracoUnity