Increase max EMC for Transmutation Table?
See original GitHub issueExact ProjectE version: applicable to all 1.12.x versions Exact Forge version: n/a
I came here looking for info about the max EMC in the transmutation table, because I thought it was surprisingly low at ~1 billion. I see that the value is hard-coded in the Constants.java file here, and I also saw #1594, in which it was mentioned that changing the max value would require a major refactor.
In my brief looking around at where the constants are used and how the object dependencies are structured, it looks to me like it would be a simple matter of changing the constant to use Integer.MAX_VALUE
, which would double the amount of EMC available. That said, I am certainly not familiar with the code base, so I’m curious what other refactoring would be necessary to change the limit.
Issue Analytics
- State:
- Created 6 years ago
- Comments:18
@fan87 ok but why comment on a closed issue from 3 years ago
to write into NBT System just save it as string and every time it loads just toString… its not a big problem and I know this thread is outdated
EDIT: As far as I know it shouldn’t take that long to make it string and turn back to long EDIT: I’m not coding mods but at least I know some minecraft basics and I know I can search it from google, if I’m not wrong, you can use Long in 1.12+, so you can have infinity money, And same, I don’t know if you are using spongepowered mixin or things like that, but I just read your build.gradle, it seems like you aren’t using Mixin, in other words, you can just make it support Long, you don’t need to rewrite them all, just use mixin and everything will work great. I’m probably wrong but I hope that’s how it works. And my English isn’t good, sorry. I hope you understand what I’m talking about.