"Wait before next Say dialogue" option
See original GitHub issueHi, I’d like to request the addition of a public variable to Say or Writer so that users could configure how long a say command should wait after finishing before showing the next say command.
I have “wait for click” off, and right now if a say dialogue consists of a 1-2 word sentence, it is on the screen for less than a second. Just like I’m able to specify punctuation pause, it’d be great to be able to specify a minimum duration for how long each say dialogue should be displayed for.
There’s probably a abetter way to do this, right now I was able to get this to work the following way:
Say.cs script, from line 133
sayDialog.Say(subbedText, !extendPrevious, waitForClick, fadeWhenDone, stopVoiceover, waitForVO, voiceOverClip, delegate {
StartCoroutine(ExampleCoroutine());
});
}
IEnumerator ExampleCoroutine()
{
yield return new WaitForSeconds(waitForDuration);
Continue();
}
Hope you’ll consider adding this!
Issue Analytics
- State:
- Created 4 years ago
- Comments:15
Top Results From Across the Web
waiting for dialog with selected option before running next ...
I have a dialog that includes a select list with different options that provide parameters for a function to create a map that...
Read more >Dialogue choice Icons: I'm not sure what they all mean!
I was wondering if anyone knew what all the different symbols mean during the dialogue sequences? Thanks in advance for the help. This...
Read more >How can i skip dialog without accidentally choose next dialog ...
First, only press Space during the first 2 seconds of each line of text. If there's a chance that there's a dialogue option,...
Read more >Required to interrupt characters speaking? :: Oxenfree ...
You can wait until the dialogue bubles start to fade before actually picking an option so I often decide but wait until the...
Read more >How to Get the Secret Ending - Cyberpunk 2077 Guide
A guide to everything you need to know about unlocking Cyberpunk 2077's Secret Ending, (Don't Fear) The Reaper. From selecting the right dialogue....
Read more >Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start FreeTop Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
Top GitHub Comments
I think this would be a good addition to Fungus in general. I think a number of users would benefit from a configurable global wait at the end of every Say. I’d like to see it go in as a PR if you are willing.
Hmm, I think I know why! In the Say Dialog script, there is an option for “Close other dialogs” which did it! Now it works perfectly. Thank you again