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"Wait before next Say dialogue" option

See original GitHub issue

Hi, I’d like to request the addition of a public variable to Say or Writer so that users could configure how long a say command should wait after finishing before showing the next say command.

I have “wait for click” off, and right now if a say dialogue consists of a 1-2 word sentence, it is on the screen for less than a second. Just like I’m able to specify punctuation pause, it’d be great to be able to specify a minimum duration for how long each say dialogue should be displayed for.

There’s probably a abetter way to do this, right now I was able to get this to work the following way:

Say.cs script, from line 133

sayDialog.Say(subbedText, !extendPrevious, waitForClick, fadeWhenDone, stopVoiceover, waitForVO, voiceOverClip, delegate {
                StartCoroutine(ExampleCoroutine());
            });
        }

        IEnumerator ExampleCoroutine()
        {
            yield return new WaitForSeconds(waitForDuration);
            Continue();
        }

Hope you’ll consider adding this!

Issue Analytics

  • State:closed
  • Created 4 years ago
  • Comments:15

github_iconTop GitHub Comments

2reactions
stevehalliwellcommented, Sep 28, 2020

I think this would be a good addition to Fungus in general. I think a number of users would benefit from a configurable global wait at the end of every Say. I’d like to see it go in as a PR if you are willing.

1reaction
TheEmbracedOnecommented, Sep 18, 2020

Hmm, I think I know why! In the Say Dialog script, there is an option for “Close other dialogs” which did it! Now it works perfectly. Thank you again

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