What to use instead parallel(...)?
See original GitHub issueWhat to use instead native parallel(…) method of for example in such a function?
`const open = () => {
scrollRef && scrollRef.current
? scrollRef.current.scrollTo({x: 0, y: 0, animated: true})
: null;
setBabyOpened(true);
Animated.parallel([
Animated.timing(animationPositionX, {
toValue: 0,
duration: animationDuration,
useNativeDriver: false,
}),
Animated.timing(animationPositionY, {
toValue: 0,
duration: animationDuration,
useNativeDriver: false,
}),
Animated.timing(animationButtonCloseTop, {
toValue: base * 12,
duration: animationDuration,
useNativeDriver: false,
}),
Animated.timing(animationButtonCloseRight, {
toValue: base * 12,
duration: animationDuration,
useNativeDriver: false,
}),
Animated.timing(animationWidth, {
toValue: screenWidth,
duration: animationDuration,
useNativeDriver: false,
}),
Animated.timing(animationViewHeight, {
toValue: OPENEDHEIGHT,
duration: animationDuration,
useNativeDriver: false,
}),
Animated.timing(animationHeight, {
toValue: screenHeight,
duration: animationDuration,
useNativeDriver: false,
}),
Animated.timing(animationPreViewHeight, {
toValue: screenHeight,
duration: animationDuration,
useNativeDriver: false,
}),
Animated.timing(animationRadius, {
toValue: 0,
duration: animationDuration,
useNativeDriver: false,
}),
Animated.timing(animationImageWidth, {
toValue: OPENEDHEIGHT - base * 128,
duration: animationDuration,
useNativeDriver: false,
}),
Animated.timing(animationImageHeight, {
toValue: OPENEDHEIGHT - base * 128,
duration: animationDuration,
useNativeDriver: false,
}),
Animated.timing(animationImagePositionX, {
toValue: -base * 24,
duration: animationDuration,
useNativeDriver: false,
}),
Animated.timing(animationImagePositionY, {
toValue: base * 24,
duration: animationDuration,
useNativeDriver: false,
}),
Animated.timing(animationImageRotate, {
toValue: 0.15,
duration: animationDuration,
useNativeDriver: false,
}),
Animated.timing(animationCloseOpacity, {
toValue: 1,
duration: animationDuration,
useNativeDriver: false,
}),
Animated.timing(animationProgressWidth, {
toValue: screenWidth * 1 - base * 48,
duration: animationDuration,
useNativeDriver: false,
}),
Animated.timing(animationProgressBottom, {
toValue: base * 88,
duration: animationDuration,
useNativeDriver: false,
}),
Animated.timing(animationInfoOpacity, {
toValue: 1,
duration: animationDuration,
useNativeDriver: false,
}),
Animated.timing(animationFruitHeight, {
toValue:
screenHeight <= 580
? screenHeight - OPENEDHEIGHT + base * 72
: screenHeight - OPENEDHEIGHT,
duration: animationDuration * 2,
useNativeDriver: false,
}),
Animated.timing(animationGradientHeight, {
toValue:
screenHeight <= 670
? screenHeight <= 580
? -base * 163
: -base * 83
: -base * 63,
duration: animationDuration,
useNativeDriver: false,
}),
]).start();
};`
Issue Analytics
- State:
- Created 3 years ago
- Comments:6 (3 by maintainers)
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Top GitHub Comments
Hi @Goldyukol,
you can try using Transitions or keep a list of
Value
nodes which will act like flags, so you can usecond(eq(flag, 1), (your animation))
and just set it off like that:map(flags, flag => flag.setValue(1))
I believe there are more ways to do that too.
Related issue: #81
Hope that helps.
Could it parallel? Could you give me any simple example? I got stuck T__T