bug (Navisworks): Angle Send Object Rotate 90 Navisworks Connector
See original GitHub issuePrerequisites
- I read the contribution guidelines
- I checked the documentation and found no answer.
- I checked existing issues and found no similar issue.
- I checked the community forum for related discussions and found no answer.
- I’m reporting the issue to the correct repository (see also speckle-server, speckle-sharp, specklepy, speckle-docs, and others)
What package are you referring to?
Describe the bug
Model
When we commit
This is unit transform
Format file : dwfx Source file come from : Plant3D
To Reproduce
Steps to reproduce the behavior:
- Go to Navisworks , open test.nwf : https://1drv.ms/u/s!AmKukXZ0HxiElfRdh3apFYTy4d-d6Q?e=y7eiXb
- Click on Object
- Send Object To Speckle
- See error : https://speckle.xyz/streams/24036875aa/commits/6b5ddb4214
Expected behavior
Screenshots
System Info
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Desktop (please complete the following information):
- OS: [e.g. iOS]
- Browser [e.g. chrome, safari]
- Version [e.g. 22]
Smartphone (please complete the following information):
- Device: [e.g. iPhone6]
- OS: [e.g. iOS8.1]
- Browser [e.g. stock browser, safari]
- Version [e.g. 22]
Failure Logs
Additional context
Proposed Solution (if any)
Optional: Affected Projects
Issue Analytics
- State:
- Created 9 months ago
- Reactions:1
- Comments:5 (5 by maintainers)
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Top GitHub Comments
Cause
It seems when the first append to a blank ActiveDocument is from Revit/IFC (maybe other platforms) that, Navis automatically corrects the Y/Z problem.
Manifest data for comparison.
Where Up Vector and North Vector are as Navisworks default,
0,1,0 Up
and0,0,-1 North
, Current conversion flips the Y and Z axis.If Up Vector and North Vector are modified to
0,0,1 Up
, and0,1,0 North
Current conversion is correct. (most of my source models were these)Possible Solution
File Object checks on beginning transformation and generates a corrective TransformMatrix. This can then be applied to vector translation routines to correct transformation. I will check for them before the RealWorld transformation or post. - maybe it doesn’t matter.