Sponge 5.2.0 & Pokecube Dupe
See original GitHub issueI am currently running…
- SpongeForge version: spongeforge-1.10.2-2281-5.2.0-BETA-2433.jar
- Forge version: forge-1.10.2-12.18.3.2281-universal.jar
- Java version: 1.8.0_131
- Operating System:
- Linux (Ubuntu, Debian, Fedora, etc)
- macOS
- Windows
- Plugins/Mods: spongeforge-1.10.2-2281-5.2.0-BETA-2433.jar Pokecube Core-4.31.0.jar Pokecube Mobs-2.10.0.jar Pokecube Revival-4.20.0.jar pokecubeserverutils-1.4.0.jar thutcore-3.16.0.jar
What is the expected result? Pokecube must go into PC, and didn’t dupe in my hands. What is the current result? Running this mod without sponge, all ok no dupe, running with sponge have 2 pokecubes, 1 in PC, another still in inventory
Issue Analytics
- State:
- Created 6 years ago
- Comments:13 (5 by maintainers)
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I slept on this @Thutmose and I agree. We are incorrectly putting the stack back in the inventory on cancel.
Originally I imagine our thought process was people wanting to stop an ItemToss and preserve inventory but that is easily fixed by firing a Pre event on our end for our plugins. If not cancelled, it then goes into ItemTossEvent then into SpawnEntityEvent for the EntityItem (should ItemToss not be cancelled).
@gabizou we need to investigate getting such an event added to address this.
@bloodmc I’m tested this, and i confirm that issue is fixed in latest SF. Thanks a lot comrades