Fixed Update for Entitas
See original GitHub issueHi! Can you give me advice how create system which executes in FixedUpdate; I found not good solution for this:
using Entitas;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class SomeFixedUpdateSystem : IInitializeSystem {
public SomeFixedUpdateSystem(Contexts contexts) {
}
public void Initialize() {
GameControlls.Instance.StartCoroutine(FixedExecute());
}
IEnumerator FixedExecute() {
while(true) {
// do something
yield return new WaitForFixedUpdate();
}
}
}
Issue Analytics
- State:
- Created 6 years ago
- Comments:9 (2 by maintainers)
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Fixed Update for Entitas · Issue #402
Hi! Can you give me advice how create system which executes in FixedUpdate; I found not good solution for this: using Entitas; using...
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@FNGgames you’re just too fast 😉
@VladislavKostin yeah I’m wrong don’t mind me lol