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No texture for spatial mapping

See original GitHub issue

I am having some problems with spatial mapping under unity 2019.3. No texture is retrieved from the ZED as the call to the camera

dllz_apply_texture(CameraID, nbVerticesInSubmeshes, nbTrianglesInSubmeshes, ref nbSubmeshes, updatedIndices, ref nbVertices, ref nbTriangles, textureSize, nbSubmeshMax);

returns textureSize with 0, 0. I have been unable to pinpoint what causes this. However the spatial mapping used to work under ZED SDK 2.8, and I couldn’t see any large code changes to the spatial mapping for the unity plugin, so this might be an issue with the dll?

Issue Analytics

  • State:closed
  • Created 4 years ago
  • Comments:5 (3 by maintainers)

github_iconTop GitHub Comments

1reaction
kaszimcommented, Feb 27, 2020

@obraun-sl Sadly, the issue persists with the textureSize being returned as (0,0).

0reactions
github-actions[bot]commented, Apr 21, 2022

This issue is stale because it has been open 30 days with no activity. Remove stale label or comment otherwise it will be automatically closed in 5 days

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