No texture for spatial mapping
See original GitHub issueI am having some problems with spatial mapping under unity 2019.3. No texture is retrieved from the ZED as the call to the camera
dllz_apply_texture(CameraID, nbVerticesInSubmeshes, nbTrianglesInSubmeshes, ref nbSubmeshes, updatedIndices, ref nbVertices, ref nbTriangles, textureSize, nbSubmeshMax);
returns textureSize with 0, 0. I have been unable to pinpoint what causes this. However the spatial mapping used to work under ZED SDK 2.8, and I couldn’t see any large code changes to the spatial mapping for the unity plugin, so this might be an issue with the dll?
Issue Analytics
- State:
- Created 4 years ago
- Comments:5 (3 by maintainers)
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@obraun-sl Sadly, the issue persists with the textureSize being returned as (0,0).
This issue is stale because it has been open 30 days with no activity. Remove stale label or comment otherwise it will be automatically closed in 5 days