question-mark
Stuck on an issue?

Lightrun Answers was designed to reduce the constant googling that comes with debugging 3rd party libraries. It collects links to all the places you might be looking at while hunting down a tough bug.

And, if you’re still stuck at the end, we’re happy to hop on a call to see how we can help out.

Asset Compiler doesn't seem to work well.

See original GitHub issue

Application launch Official release, updated via launcher Version Xenko Game Studio 3.1.0.1-Beta2-0741**: Version number and/or git branch

Setup

  • Windows 10 Pro 1903-18362.388

  • Ryzen 5 2600

  • Gygabyte AMD Radeon Series RX 580 GV-R850GAMING-8GD

Describe the bug A clear and concise description of what the bug is.

To Reproduce Steps to reproduce the behavior:

  1. Enable Temporal Antialiasing img

Or: 2. Enable Light Shafts img

Expected behavior Those effects gets an error on the asset compiler.

Log and callstacks If any, please attach here any log or callstack (preferably in a .txt file using GitHub drag and drop)

Additional context Add any other context about the problem here. unknown

Issue Analytics

  • State:closed
  • Created 4 years ago
  • Comments:5 (2 by maintainers)

github_iconTop GitHub Comments

2reactions
xen2commented, Oct 18, 2019

Thanks for the update. Maybe what should be improved is:

  • make error message more meaningful.
  • make error message happen earlier at design-time (in editor)
1reaction
meriaizen86commented, Oct 19, 2019

Sorry about that. I missed the log.txt, so I can’t post it, my bad.

Read more comments on GitHub >

github_iconTop Results From Across the Web

Rails assets aren't compiled properly
My assets aren't compiled: and by that, I mean that even when using asset:precompiled, they are simply not compiled. I believe this will ......
Read more >
Windows - Asset compiler Issue
Hey there! Today I was working on my project and, in one of many runs, this poped up: It literally came out of...
Read more >
assets:compile doesn't respect NODE_ENV · Issue #1395
It seems that NODE_ENV=development bundle exec rails assets:precompile ignores NODE_ENV environment variable.
Read more >
The associated script cannot be loaded
I am new to Unity and was having problems with scripts that appeared to compile fine but gave errors that they had compile...
Read more >
Troubleshooting - Unity's Package Manager
If your network connection is working, but you aren't signed into your Unity account, the Package Manager doesn't display any Asset Store packages....
Read more >

github_iconTop Related Medium Post

No results found

github_iconTop Related StackOverflow Question

No results found

github_iconTroubleshoot Live Code

Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free

github_iconTop Related Reddit Thread

No results found

github_iconTop Related Hackernoon Post

No results found

github_iconTop Related Tweet

No results found

github_iconTop Related Dev.to Post

No results found

github_iconTop Related Hashnode Post

No results found