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Script and Task improvements Epic

See original GitHub issue

Various ideas this Epic covers:

  • Make our task system alloc-free (possible with recent C# version) so that people are not afraid to create thousands of scripts with await
  • Reorganize task system so that we can wait various points of engine. So far we only have Update/Draw, but I suspect many scripts wants much more control when they want to run (after physics, etc…). Not sure yet if we want some kind of high-level sync point graph editor, or something more programmatic.

Issue Analytics

  • State:open
  • Created 5 years ago
  • Reactions:21
  • Comments:24 (6 by maintainers)

github_iconTop GitHub Comments

1reaction
velhaco20000commented, Jan 11, 2022

@fdrobidoux , you are right. I just don’t want to create something useless or something somebody else is doing right now.

1reaction
velhaco20000commented, Jan 11, 2022

Just a little update, and correct me if I’m wrong :

  • You wrote a mini batch system , with a scheduler and a synchronization system;
  • Normally, users don’t access directly such systems. There is a layer in the engine breaking great tasks into little taks and this layer and the little tasks weight depends on system configuration (I.E. core counts, core capabilities, etc) ;
  • If those assumptions are correct, the next step is construct this layer to break great tasks in little tasks and create the synchronization points; -DX12 and Vulkan helps with this job;
  • I don’t know if you are thinking on transparency on this layer, permitting the user/programmer to control it beyond creating custom sync points; Let me hear your observations and corrections.
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