Sparse Grid MPM Solver
See original GitHub issueTaichi supports sparse grids and this should be used in the MPM solver to make the simulation domain unbounded. The user will only need to input dx
(grid cell size) to the MPM solver node.
Issue Analytics
- State:
- Created 4 years ago
- Comments:5 (3 by maintainers)
Top Results From Across the Web
Sparse Paged Grid and its Applications to Adaptivity and ...
MPM simulation on a GPU-tailored sparse storage variation of SPGrid. Our explicit and implicit. GPU MPM solvers are further equipped with a heat...
Read more >A Temporally Adaptive Material Point Method with Regional ...
We design a time stepping scheduler operating at the granularity of small blocks to maintain a natural consistency with the hybrid particle/grid nature...
Read more >A Sparse Distributed Gigascale Resolution Material Point ...
MPM is a hybrid simulation method that uses particle and grid representations to discretize the simulation domain. Typically, physical attributes including mass ...
Read more >A Moving Least Squares Material Point Method with ...
Our high-performance MPM solver is designed based on these three principles. Note that due to issues such as memory alignment, compilers may not...
Read more >Spatially Sparse Data Structures - Taichi Docs
For example, the regions of interest in sparse grids shown above may only ... a high-performance MLS-MPM solver on Taichi sparse grids.
Read more >
Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free
Top Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
I think you can prioritize issues. I will add priority0, priority1, priority2 labels so that it is possible to highlight the most important issues and highlight those that can be implemented in the future and they are not so critical.
I think this feature is very cool and technologically advanced. And before, I thought that only developers of leading 3D applications can implement this. But I think that for now this function can be postponed until we have closed more basic things.
Labels will mean the following: priority0 - high priority priority1 - medium priority priority3 - low priority
Yes
Exactly! I still need some time to implement & optimize this though.