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Out of memory on .resx while trying to build on Mac

See original GitHub issue

hi @StijnKuipers

Not sure if this is the right place, but since I’ve been trying to run the tools on Mac with very little success I thought I’d give a shot at compiling the source using VS for Mac. The reason why I’m not able to run on Mac using Mono is because Homebrew’s installation does not include mono32 and I get an error during launch.

In my mind it should be pretty straight forward to compile this using VS, but I get Out of Memory errors on all the .resx files, right after the Base64 encoding.

Any chance you have tips on this? No hurry, let me know if you have time 😃

Issue Analytics

  • State:open
  • Created 6 years ago
  • Comments:6

github_iconTop GitHub Comments

1reaction
hedefalkcommented, Nov 10, 2017

Current homebrew includes 32 bit mono, but 64 is default, just:

mono --arch=32 /Applications/GerberTools_2017_2_17/Panelizer/GerberPanelizer.exe

Still doesn’t work though 😃

https://github.com/ThisIsNotRocketScience/GerberTools/issues/38#issuecomment-343437504

0reactions
ubidefeocommented, May 3, 2018

I’m back at trying this one, but nothing has changed. I can’t build on Mac and it fails under windows 10 in VMWare, so I may have to go dig an older VM on some backup drive if I want to use it.

I guess I’m gonna have to show up at @StijnKuipers 's with some baked goods and bribe him into making this compile on Mac 😄 Anyway it seems that the next version of Cuprum is going to include a paneliser. That would be a breath of fresh air for Mac users

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