Client warning when using NetworkTransform (what is a ClientNetworkTransform?)
See original GitHub issuepositionA local change to {dirtyField} without authority detected, reverting back to latest interpolated network state!
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
I’m controlling an average FPS player with a camera (which is the parent of a gun with a NetworkTransform) that rotates with the mouse. This warning occurs and the camera can only rotate on the X axis.
Using develop branch (Unity.Netcode). Let me know if you need any other information.
[Side question: what is a ClientNetworkTransform
?]
[Side question: How do I spawn and destroy a NetworkObject properly?]
[Side question: are there any docs?]
Issue Analytics
- State:
- Created 2 years ago
- Reactions:1
- Comments:6 (1 by maintainers)
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I believe this has been fixed with the 1.0.0 prerelease released today. Haven’t tested yet, I’ll comment with an update.
This issue has been closed because it has been inactive for more than six months, and ClientNetworkTransform is not part of the framework. If you still have issues or questions around the topic, we suggest asking on our discord.