LiteNetLib transport throws an exception on shutdow
See original GitHub issueWhen I create a new unity project with just a NetworkingManager and the LiteNetLibTransport, I get the following error when quitting the play mode:
NullReferenceException: Object reference not set to an instance of an object
LiteNetLibTransport.LiteNetLibTransport.Shutdown () (at C:/projects/mlapi-transports/LiteNetLibTransport/LiteNetLibTransport.cs:222)
MLAPI.NetworkingManager.Shutdown () (at <fae6c6a4f2b64cb48b653b067952cd2e>:0)
MLAPI.NetworkingManager.OnDestroy () (at <fae6c6a4f2b64cb48b653b067952cd2e>:0)
- OS: MacOS 10.15.2
- Unity Version: 2019.2.13f1
- MLAPI Version: 11.10.0
- LiteNetLib transport Version: I don’t know how to get this info, but I have the latest downloaded from the installer
Issue Analytics
- State:
- Created 4 years ago
- Comments:5 (4 by maintainers)
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I don’t know, I’m not using MLAPI anymore, I’m using LiteNetLib directly.
This is a problem in the LiteNetLib transport. If the issue is still present, please do file a new bug request at https://github.com/Unity-Technologies/mlapi-community-contributions/issues