Editor bugs: Grid is missing, incorrect line numbers in scripts
See original GitHub issueVersion: https://github.com/utopia-rise/godot-kotlin-jvm/releases/tag/0.1.4-3.2.3 Platform: Ubuntu 20.04.2 LTS Editor: godot-kotlin-jvm_editor_x11_.zip
First, I want to say that your project is amazing. I really love Kotlin and the ability to use this language in Godot makes me very happy!
I am trying to work with your build of godot editor and encountering several problems:
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Editor grid is missing:
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Incorrect line numbers in all scripts (include GDScript):
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Remote tree of running game also doesn’t work. Maybe this log will help:
Running: /home/sipaha/Programs/godot/godot.x11.opt.tools.64 --path /home/sipaha/GodotProject --remote-debug 127.0.0.1:6007,000000 --allow_focus_steal_pid 157961 --position 448,240 res://Spatial.tscn ERROR: to_int: Cannot represent 6007,000000 as integer, provided value is too big. At: core/ustring.cpp:1794. ERROR: connect_to_host: Remote Debugger: Unable to connect. Status: 3. At: scene/debugger/script_debugger_remote.cpp:95.
I am checked this builds:
- last release (godot-kotlin-jvm/releases/tag/0.1.4-3.2.3) - problems exist
- build from sources with kotlin module - problems exists
- build from same engine sources, but without kotlin module - problems doesn’t exists
- last official release - problems doesn’t exists
Issue Analytics
- State:
- Created 2 years ago
- Comments:20 (12 by maintainers)
Top GitHub Comments
Yes i can confirm this. Once i set the locale of the VM i set up for this issue to russian, i get all of the mentioned issues in the editor. Nice catch @Sipaha!
I found a workaround for Ubuntu:
Settings -> Region & Language -> Formats -> United States
Previously is was Russian Federation:
After this change everything works as expected with your build from release page.