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Editor bugs: Grid is missing, incorrect line numbers in scripts

See original GitHub issue

Version: https://github.com/utopia-rise/godot-kotlin-jvm/releases/tag/0.1.4-3.2.3 Platform: Ubuntu 20.04.2 LTS Editor: godot-kotlin-jvm_editor_x11_.zip

First, I want to say that your project is amazing. I really love Kotlin and the ability to use this language in Godot makes me very happy!

I am trying to work with your build of godot editor and encountering several problems:

  1. Editor grid is missing: image

  2. Incorrect line numbers in all scripts (include GDScript): image

  3. Remote tree of running game also doesn’t work. Maybe this log will help:

Running: /home/sipaha/Programs/godot/godot.x11.opt.tools.64 --path /home/sipaha/GodotProject --remote-debug 127.0.0.1:6007,000000 --allow_focus_steal_pid 157961 --position 448,240 res://Spatial.tscn ERROR: to_int: Cannot represent 6007,000000 as integer, provided value is too big. At: core/ustring.cpp:1794. ERROR: connect_to_host: Remote Debugger: Unable to connect. Status: 3. At: scene/debugger/script_debugger_remote.cpp:95.

I am checked this builds:

  1. last release (godot-kotlin-jvm/releases/tag/0.1.4-3.2.3) - problems exist
  2. build from sources with kotlin module - problems exists
  3. build from same engine sources, but without kotlin module - problems doesn’t exists
  4. last official release - problems doesn’t exists

Issue Analytics

  • State:closed
  • Created 2 years ago
  • Comments:20 (12 by maintainers)

github_iconTop GitHub Comments

1reaction
chippmanncommented, Apr 23, 2021

Yes i can confirm this. Once i set the locale of the VM i set up for this issue to russian, i get all of the mentioned issues in the editor. Nice catch @Sipaha!

0reactions
Sipahacommented, Apr 23, 2021

I found a workaround for Ubuntu:

Settings -> Region & Language -> Formats -> United States

image

Previously is was Russian Federation:

image

After this change everything works as expected with your build from release page.

Read more comments on GitHub >

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