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Flood of InvalidHandle errors for unbound optional actions in RC3

See original GitHub issue

I’m using the 2.0 RC3 plugin to setup SteamVR Input actions in an overlay.

The console is flooded with GetDigitalActionData error ({fullPath}) InvalidHandle handle: {handle} errors for every action that is not bound on the current controllers. Even when the action is marked as optional and not bound because there is no button that makes sense to bind it to.

unityconsoleerror

I have verified that buttons I do have bindings for don’t show up in this error list, and that I can receive events from them.

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Reactions:1
  • Comments:8

github_iconTop GitHub Comments

1reaction
bddckrcommented, Sep 16, 2018

I believe this is fixed by a runtime update:

Fixed issue that caused Get*ActionState functions in the API to return VRInputError_InvalidHandle instead of VRInputError_None for actions that were valid but not bound. https://steamcommunity.com/gid/103582791435040972/announcements/detail/1703939693559195153

0reactions
zitecommented, Sep 21, 2018

Thanks for the report and discussion everybody. This issue has been fixed in the recent SteamVR beta. We’re strongly encouraging developers to switch to the beta for development purposes.

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