v2.2b3 InvalidHandle Errors when enabling SteamVR at runtime
See original GitHub issueWIndows 10 Unity 2017.3.1f1 SteamVR v2.2b3
If you start a without SteamVR and then load SteamVR and a Camera Rig, SteamVR will throw the InvalidHandle errors. You can repro this with the SteamVR_ForceSteamVRMode Scene
]</b> GetPoseActionData error (/actions/default/in/Pose): InvalidHandle Handle: 1152997645787070915. Input source: LeftHand
0x00000001412F21A6 (Unity) StackWalker::GetCurrentCallstack
0x00000001412F2D1F (Unity) StackWalker::ShowCallstack
0x00000001411B0910 (Unity) GetStacktrace
0x00000001406DAF53 (Unity) DebugStringToFile
0x00000001406DB731 (Unity) DebugStringToFile
0x000000014142BB62 (Unity) DebugLogHandler_CUSTOM_Internal_Log
Repro Steps:
- Open the SteamVR_ForceSteamVRMode Scene
- Play The Scene
- Wait 1 second for SteamVR to be loaded
Expected Behavior: VR shoudl start normally without errors
Observed Behavior SteamVR throws a bunch of errors to the console
Issue Analytics
- State:
- Created 5 years ago
- Comments:14 (1 by maintainers)
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I believe I’ve got a better fix for this in b4. I’m suppressing the automatic update calls that are made the same frame that steamvr input starts. https://github.com/ValveSoftware/steamvr_unity_plugin/releases/tag/2.2b4
This didn’t work for me. What did work instead was regenerating the “StreamingAssets/SteamVR” folder. Good luck!