question-mark
Stuck on an issue?

Lightrun Answers was designed to reduce the constant googling that comes with debugging 3rd party libraries. It collects links to all the places you might be looking at while hunting down a tough bug.

And, if you’re still stuck at the end, we’re happy to hop on a call to see how we can help out.

v2.2b3 InvalidHandle Errors when enabling SteamVR at runtime

See original GitHub issue

WIndows 10 Unity 2017.3.1f1 SteamVR v2.2b3

If you start a without SteamVR and then load SteamVR and a Camera Rig, SteamVR will throw the InvalidHandle errors. You can repro this with the SteamVR_ForceSteamVRMode Scene

]</b> GetPoseActionData error (/actions/default/in/Pose): InvalidHandle Handle: 1152997645787070915. Input source: LeftHand
0x00000001412F21A6 (Unity) StackWalker::GetCurrentCallstack
0x00000001412F2D1F (Unity) StackWalker::ShowCallstack
0x00000001411B0910 (Unity) GetStacktrace
0x00000001406DAF53 (Unity) DebugStringToFile
0x00000001406DB731 (Unity) DebugStringToFile
0x000000014142BB62 (Unity) DebugLogHandler_CUSTOM_Internal_Log

Repro Steps:

  1. Open the SteamVR_ForceSteamVRMode Scene
  2. Play The Scene
  3. Wait 1 second for SteamVR to be loaded

Expected Behavior: VR shoudl start normally without errors

Observed Behavior SteamVR throws a bunch of errors to the console

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Comments:14 (1 by maintainers)

github_iconTop GitHub Comments

2reactions
zitecommented, Jan 4, 2019

I believe I’ve got a better fix for this in b4. I’m suppressing the automatic update calls that are made the same frame that steamvr input starts. https://github.com/ValveSoftware/steamvr_unity_plugin/releases/tag/2.2b4

0reactions
bongistkacommented, Feb 20, 2020

For anyone having this issue ensure that you have the [CameraRig] with both controllers present and enabled.

When I disabled the controllers my input stopped functioning. If you don’t want the controllers visible disable the Model child instead.

This didn’t work for me. What did work instead was regenerating the “StreamingAssets/SteamVR” folder. Good luck!

Read more comments on GitHub >

github_iconTop Results From Across the Web

Hmd Not Found Presence Failed (126))". : r/OculusQuest
Every time I try to start Half-life:Alyx with airlink using my Quest 2 I get the error "SteamVR failed to initialized for unknown...
Read more >
Disable/Enable VR from code using SteamVR 2.0.1
As the title says, I'm trying to enable/disable VR between different applications, and I need to do it as many times as I...
Read more >
SteamVR failed initialization with error code VRIn...
I am trying to play a big VR game on my laptop through to my Oculus Quest 2. I'm connected to Oculus Link...
Read more >
SteamVR GetPoseActionData error on Unity demos
The error messages say [SteamVR] GetPoseActionData error (/actions/srinput/in/pose): InvalidHandle Handle: 1153093011240911367.
Read more >
Question - How to runtime initialize SteamVR?
Hello, With SteamVR using Legacy i have in Project Settings ... On application start, the [CameraRig] is disabled and i am given an...
Read more >

github_iconTop Related Medium Post

No results found

github_iconTop Related StackOverflow Question

No results found

github_iconTroubleshoot Live Code

Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free

github_iconTop Related Reddit Thread

No results found

github_iconTop Related Hackernoon Post

No results found

github_iconTop Related Tweet

No results found

github_iconTop Related Dev.to Post

No results found

github_iconTop Related Hashnode Post

No results found