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Trouble getting SteamVR Input to work with OpenVR XR Plugin

See original GitHub issue

Apparently SteamVR-XRPlugin beta doesn’t work at all, Or maybe i dont know how to use it, Because when I finally got everything to work I’ve noticed that none of my input were working, I have switched the input system twice trying to figure out why but in the end I’ve come to the conclusion either SteamVR input doesn’t work as long as XR plugin is active or I just am not using it right… the Old code that used to move the player using SteamVR is no longer detecting anything.

things I’ve tried : 1 - removing and disabling components. 2- I used Debug.log approach to see where the rabbit hole in my code. 3- steamVR live input, it wasn’t detecting anything. 4- I switched between the new and the old Input system, Neither of them worked.

On the other hand when I used XR INPUT DEBUGGER with the new input system everything I did was working was being detected correctly

Issue Analytics

  • State:closed
  • Created 3 years ago
  • Comments:30

github_iconTop GitHub Comments

4reactions
ROBYER1commented, Sep 23, 2020

The current versions of the OpenVR Unity XR Plugin do not support the unity input system. For input you’ll need to use SteamVR Input via the SteamVR Unity Plugin. We hope this will be consolidated with OpenXR.

Is there any roadmap or timeline for this?

3reactions
ROBYER1commented, Sep 28, 2020

@ceitel Thanks for sharing, others will find that useful. I found those out the hard way unfortunately!

Again asking for a timeline or roadmap, even if it’s vague.

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