Native Collection has not been disposed, resulting in a memory leak.
See original GitHub issueThis happened in 2021.1. Every time I press “Play” button, they appear in console. I used com.unity.jobs and caught these:
A Native Collection has not been disposed, resulting in a memory leak. Allocated from: Unity.Collections.NativeArray`1:.ctor(Byte[], Allocator) UnityEngine.Networking.UploadHandlerRaw:.ctor(Byte[]) WakaTime.Plugin:SendHeartbeat(Boolean) (at Library\PackageCache\com.vladfaust.unitywakatime@4dedbeac2e\Editor\Plugin.cs:145) WakaTime.Plugin:OnSceneClosing(Scene, Boolean) (at Library\PackageCache\com.vladfaust.unitywakatime@4dedbeac2e\Editor\Plugin.cs:205) UnityEditor.SceneManagement.EditorSceneManager:Internal_SceneClosing(Scene, Boolean)
A Native Collection has not been disposed, resulting in a memory leak. Allocated from: Unity.Collections.NativeArray`1:.ctor(Byte[], Allocator) UnityEngine.Networking.UploadHandlerRaw:.ctor(Byte[]) WakaTime.Plugin:SendHeartbeat(Boolean) (at Library\PackageCache\com.vladfaust.unitywakatime@4dedbeac2e\Editor\Plugin.cs:145) WakaTime.Plugin:Initialize() (at Library\PackageCache\com.vladfaust.unitywakatime@4dedbeac2e\Editor\Plugin.cs:62) WakaTime.Plugin:OnScriptReload() (at Library\PackageCache\com.vladfaust.unitywakatime@4dedbeac2e\Editor\Plugin.cs:181)
A Native Collection has not been disposed, resulting in a memory leak. Allocated from: Unity.Collections.NativeArray`1:.ctor(Byte[], Allocator) UnityEngine.Networking.UploadHandlerRaw:.ctor(Byte[]) WakaTime.Plugin:SendHeartbeat(Boolean) (at Library\PackageCache\com.vladfaust.unitywakatime@4dedbeac2e\Editor\Plugin.cs:145) WakaTime.Plugin:OnPlaymodeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.vladfaust.unitywakatime@4dedbeac2e\Editor\Plugin.cs:185) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) Unity.Entities.Editor.LiveLinkToolbar:TogglePlaying() (at Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities.Editor\LiveLink\LiveLinkToolbar.cs:94) Unity.Entities.Editor.LiveLinkToolbar:DrawPlaybar(CommandExecuteContext) (at Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities.Editor\LiveLink\LiveLinkToolbar.cs:60) UnityEditor.CommandService:ExecuteCommand(String, CommandHint, Object[]) UnityEditor.CommandService:Execute(String, CommandHint, Object[]) UnityEditor.ModeService:Execute(String, CommandHint, Object[]) UnityEditor.ModeService:Execute(String, Object[]) UnityEditor.Toolbars.PlayModeButtons:OverrideGUIHandler() UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue() UnityEngine.UIElements.EventDispatcher:OpenGate() UnityEngine.UIElements.EventDispatcherGate:Dispose() UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&) UnityEngine.UIElements.UIEventRegistration:ProcessEvent(Int32, IntPtr) UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Issue Analytics
- State:
- Created 2 years ago
- Reactions:3
- Comments:22 (5 by maintainers)

Top Related StackOverflow Question
@alanhamlett Can we remove the link to vladfaust’s version of unity wakatime from Wakatime’s website? This bug has been unresolved for 1.5 years and there are better alternatives without the bug. Or at least put the link at the bottom of the list with a note that it has unresolved bugs.
Since this problem still isn’t fixed, I decided to create my own plugin. Used this one as example, but I started from zero in order to create better readable code. At the risk of being flamed for shameless advertising, https://github.com/vanBassum/Wakatime.Unity 😃
Please give it a try, and let me know if anything needs tweaking.