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Art: Engineer character concept ('Jun')

See original GitHub issue

We need to finish these. That means two outputs for each of the characters:

  • Concept sketches (one sheet probably enough)
  • Avatars modeled as Vroid -> VRM

The second might depend on the first (but that is up to whoever is working on it). They should of course end up matching in the end.

Concept sketches are useful for more than just the avatar creation and building; they could themselves be published.

babies

All of these already have their own profiles in the ai lore doc, including Pinterest shots. Below I list which existing third party avatars they can be (or are already) based on – these can be downloaded and posed for reference to sketch or remake.

I am also specifying whether the face, hair and clothes have been made, and/or where they can be sourced.

Gear

Based on gear.vrm, https://booth.pm/en/items/1024547. The original should be in our gdrive, as well as Via’s version which is quite good.

I think this one is pretty close to made, but:

  1. There are a few known things like the fingernails being too dark
  2. Might be some silhouette work to do (such as increasing the spikiness or edging it more androgynous) depending on how it looks in black and white when posed. Some spiky hair with the right attitude: https://hub.vroid.com/en/characters/4948904433335433581/models/6870911478905495196
  3. Clothes have the right flavor imo but I am the least sure about them, if anyone has ideas that better match the lore doc.

Face: done? Hair: done? Clothes+body: done?

Brown

This one has not been started.

https://hub.vroid.com/en/characters/2830638355411138718/models/190889763016197518

Face: needs to be made, but the cold look can be taken from the vroid and pinterest examples. Hair: messy, per both this avatar and pinterest examples Clothes+body: clothes needs to be made, but there are strong clothing references in the lore doc. per the lore doc it’s supposed to be the same age/height as gear above so some adjustments might be needed

Citrine

There were a few passes made in different directions but I still think the best one is the original Citrine, especially the hair. We might want to start with some sketches.

https://hub.vroid.com/en/characters/8171135067054409405/models/1189318216410191025

Face: needs to be made, but can be roughly inspired from the vroid. It is supposed to be the most normal/average face. Hair: needs to be made, we probably can’t copy Citrine too much. Clothes+body: body/metrics can be copied from Citrine, the clothes should come from the lore doc. there is mention of some sort of uniform in the doc, which could be something like this:

https://hub.vroid.com/en/characters/8051482746118403420/models/6525939892996755769

Shilo

I think this one has been started by Via, but I’m not sure whether to go with that or change to better match the generated lore doc.

However, there are plenty of example avatars to work with: trendy and/or cute designs (per archetype in the character sheet) are the bread and butter of vroid and as long as it fits in with the other avatars and can emote, it should be ok.

This is the original shilo basis:

Some more vroids that dance around the design, from which things can be taken:

Face: many choices available, but I think the eyes should be unique in some way (shilo is). also it is important that the morphs can make exaggerated expressions. could be from https://hub.vroid.com/en/characters/1426176662752882970/models/1054990230631284690 Hair: should be one of the unique ones, could be from https://hub.vroid.com/en/characters/1426176662752882970/models/1054990230631284690 Clothes+body: clothes should get some animal theming, though Shilo and Via’s take are good bases. there is a hoodie clothing idea in the avatar above (https://hub.vroid.com/en/characters/8499023842866460493/models/2925117288345846359). shilo body seems ok.

Issue Analytics

  • State:closed
  • Created 2 years ago
  • Comments:50 (33 by maintainers)

github_iconTop GitHub Comments

2reactions
avaercommented, Jul 15, 2021

@Vianvolaeus Looking sick, this is exactly what I meant. The posing really helps to show off how good of a job you did 😛. Also GJ on the mats, it is looking a lot closer to the sketches. It doesn’t need a toon outline in the final but it helps to visualize.

This is starting to fool me that it is done, the main things that stick out are the bandages + suspenders, which seem tubular at this stage but should be fabric planes.

Btw if the suspenders are “hair” we would have a nice extra flair with that in the wind.

2reactions
Vianvolaeuscommented, Jul 14, 2021

image Okay - poses and expressions!

I’m surprised at the amount of character coming out from these, I think you’re entirely correct on the posing and expressions making a lot of difference on visualising the character.

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