Naruto run animation has scale transforms
See original GitHub issueThe naruto run animation is violating the standard by having scale transforms on the animation.
$ node animations-baker.js
unknown track name naruto run.fbx VectorKeyframeTrack {
name: 'mixamorigRightHandRing1.scale',
times: Float32Array(2) [ 0, 0.4000000059604645 ],
values: Float32Array(6) [
0.9999999403953552,
0.9999999403953552,
1,
0.9999999403953552,
0.9999999403953552,
1
],
createInterpolant: [Function: InterpolantFactoryMethodLinear]
}
Issue Analytics
- State:
- Created 2 years ago
- Comments:12 (12 by maintainers)
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Top GitHub Comments
Please. Just validate it’s all 1, and then throw it out if that’s the case.
blender does seem to allow you to set a scale of
1
(or whatever we’d choose) to all transforms, which should satisfy this. i can update the baker code to support this