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Naruto run animation has scale transforms

See original GitHub issue

The naruto run animation is violating the standard by having scale transforms on the animation.

$ node animations-baker.js
unknown track name naruto run.fbx VectorKeyframeTrack {
  name: 'mixamorigRightHandRing1.scale',
  times: Float32Array(2) [ 0, 0.4000000059604645 ],
  values: Float32Array(6) [
    0.9999999403953552,
    0.9999999403953552,
    1,
    0.9999999403953552,
    0.9999999403953552,
    1
  ],
  createInterpolant: [Function: InterpolantFactoryMethodLinear]
}

Issue Analytics

  • State:closed
  • Created 2 years ago
  • Comments:12 (12 by maintainers)

github_iconTop GitHub Comments

1reaction
avaercommented, Mar 21, 2022

Please. Just validate it’s all 1, and then throw it out if that’s the case.

0reactions
0reocommented, Mar 21, 2022

Failing that I’m ok with just adding to our code a loop that checks that if there is a scale, it must be all = 1, and then it can be thrown away (if that requirement is violated we should crash because there is currently no way we can render such an animation).

blender does seem to allow you to set a scale of 1(or whatever we’d choose) to all transforms, which should satisfy this. i can update the baker code to support this

Read more comments on GitHub >

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