deftemplatesuffix in the configuration.txt file doesn't change the settings for the `uwater` map in worlds.txt, resulting in inappropriately high-definition underwater maps
See original GitHub issueI noticed that the fullrender was taking a long time (it’s been a couple of days now and our world is only 10,000 blocks wide), so I checked the console and it’s been running the “uwater” render for ages.
In the config I’ve got deftemplatesuffix: lowres
, which results in this:
But the same scale shows this for the underwater map:
… which seems a lot more fancy!
So I guess what I’m asking is, is that how it is supposed to be? Is there a separate setting for changing the resolution of the underwater map? (If so, I can’t find it.)
While we’re here, is there a way to turn off particular maps to save memory?
Edit: Our dynmap
Issue Analytics
- State:
- Created 4 years ago
- Comments:14 (3 by maintainers)
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@MitchTalmadge @sodaplayer Well, I have no idea how that happened. 😂 I will just delete the worlds.txt file and let it regenerate, to avoid this issue in future! Thank you both.
Edit: I thought this https://github.com/webbukkit/dynmap/issues/2271#issuecomment-418922347 would be alterable by the config, because it was included in a build by mikeprimm, but I guess it is never that simple!
That would do it. 😛