Missing textures for some Oh The Biomes You'll Go blocks
See original GitHub issueHey there,
I found something strange. I’m trying to integrate Dynmap in a modpack for me and some friends. But it seems Dynmap or Dynmapblockscan handles some of the blocks in “Oh The Biomes You’ll Go” wrong.
There are missing Textures for a bunch of blocks … but not all. I have already tried to fidle with renderdata/
-definitions, but had no success.
In a simple test setup I could identify some specific examples:
- byg:mahogany_leaves
- byg:overgrown_stone
- byg:green_mushroom_block
- byg:white_mushroom_stem
I also could find a example leave block from “Oh The Biomes You’ll Go” without any rendering problems:
- byg:ebony_leaves
Versions
For my test setup I installed the folowing Minecraft and mods on my client there is not need to run a stanalone server to reproduce this:
- Minecraft (1.18.2)
- Forge (40.1.73 or 40.1.80)
- Dynmap (3.4-828)
- Dymapblockscan (3.4-SNAPSHOT-229)
- “Oh The Biomes You’ll Go” (1.4.4)
- Terrablender (1.2.0.126)
Configurations
All configs are default. Nothing needs to be changed to replicate.
How to Replicate
- Install Minecraft with the above versions
- Start Minecraft and Create a new world
- Search a “Oh The Biomes You’ll Go”-Biome
- Some trees have no leaves but others do
- Overgrown blocks are rendered as black void
Screenshots
Rendered map with missing textures
Blocks with Problems
byg block with textures
Issue Analytics
- State:
- Created a year ago
- Comments:11
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Top GitHub Comments
Blockscan is a mod for forge we have that generates the model files for dynmap to render not-standard blocks, for fabric there is no Such thing, this is not an issue with fabricapi, rather that the model names are not cohesive across versions
@JurgenKuyper Just so I understand (since I don’t know what you mean by blockscan), is this an issue with Fabric API and not dynmap? Should I open an issue with fabric for this?
Thanks! 😃