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Fetch binary tools with build script, hide them with .gitignore

See original GitHub issue

The following bloat the repository and will lead to a slow, agonizing death:

  • WurstPack\bin\worldedit.exe
  • WurstPack\wurstscript\wurscript_b.exe
  • WurstPack\vexorianjasshelper\jasshelper.exe
  • WurstPack\vexorianjasshelper\clijasshelper.exe
  • WurstPack\vexorianjasshelper\pjass.exe
  • WurstPack\vexorianjasshelper\pjass_old.exe
  • WurstPack\bin\exehack.exe
  • WurstPack\mpqedit\mpqeditor.exe
  • WurstPack\wurstscript\MpqCL.exe
  • WurstPack\wurstscript\wurstscript.exe
  • WurstPack\grimext\PatchGenerator.exe
  • WurstPack\grimext\FileExporter.exe
  • WurstPack\grimext\FileImporter.exe
  • WurstPack\grimext\TriggerMerger.exe
  • WurstPack\winmpq\WinMPQ.exe
  • WurstPack\grimext\ObjectMerger.exe
  • WurstPack\grimext\ConstantMerger.exe
  • WurstPack\grimext\grimex.dll
  • WurstPack\grimext\TileSetter.exe
  • WurstPack\grimext\PathMapper.exe
  • WurstPack\tesh\funclist.db
  • WurstPack\tesh\horus.dll
  • WurstPack\tesh\tesh.dll

If they are generated by WurstScript (successful builds) gitignore them. If they are tools required by WurstScript (libraries) fetch them with some equivalent of make config (I suppose you use ant), and gitignore them.

Issue Analytics

  • State:closed
  • Created 9 years ago
  • Comments:13 (3 by maintainers)

github_iconTop GitHub Comments

1reaction
peqcommented, Jun 21, 2016

Well, it’s kind of happening. But slowly.

Once the new editor based on vscode is stable enough, I can ditch the Eclipse plugin (or at least entangle it from the compiler). Without the need for the Eclipse build system it becomes easy to use proper dependency management with gradle.

So check back next year for this issue 😃

0reactions
peqcommented, Jun 13, 2017

Seems to work

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