Feature request: Improve worker actions
See original GitHub issueCurrently I use workers like this:
- Round 1: construct improvement > remove forest/jungle (3 turns)
- Round 4: construct improvement > farm (3 turns)
- Round 7: construct improvement > road/railroad (3 turns)
I would like to only give one instruction:
- Round 1: construct improvement > remove forest, build farm, build railroad (9 turns)
Perhaps with a dialog with check marks like this:
[X] remove forest
build [X] farm [ ] mine [ ] trading post
build [ ] road [X] railroad
remove forest, build farm, build railroad (9 turns)
Issue Analytics
- State:
- Created 3 years ago
- Comments:5 (2 by maintainers)
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Top GitHub Comments
Ok, closed, but what about such situation; Imagine Forest+Silk tile, i think worker should have “build plantation” enabled and it should display “this will remove forest from that tile” and automaticaly choose “remove forest” first then queue build plantation. Anyway, that’s how it works in civ5 and I find it handy i don’t have to assign worker twice.
Basically, always display all possible improvements of certain tile to choose from, but add “this will remove forest/jungle” to description if needed.
If “remove forest” is not available (not researched yet), this option is silently not shown. I think it should show all options, with unavailable being grayed out with explanation. I was thinking it’s a bug that I cannot build plantation on a silk tile, despite plantations being researched.