Update multiplayer games periodically with the help of TurnChecker
See original GitHub issuePlatform Android 11
Version 3.18.6 and a few previous releases
Describe the bug
For the out-of-game turn notifications
to work, the game needs to download Multiplayer Games Saves
from Dropbox
and parse them to know if the state of the game change. This means the Multiplayer section should update automatically also as the data has already been downloaded. It shouldn’t be necessary to press Refresh list
and wait for the game to download those files again.
But in reality, this doesn’t happen. Players need to press Refresh list
manually to see changes in Multiplayer UI.
This also happens when players are inside of a game. If a game state changes, those changes are not reflected in Multiplayer UI. So, unless you press Refresh list
, basically all games in the Multiplayer UI would be in the same state as they were when first added.
I don’t know if It’s a bug or hasn’t been implemented yet. In case It hasn’t been implemented yet this issue might be of an improvement rather than of a bug, or maybe both.
To Reproduce Steps to reproduce the behaviour:
- Enable turn notifications:
Options
>Multiplayer
>Enable out-of-game turn notifications
>yes
- Press
Refresh list
in Multiplayer - Wait for a game state to change
- Check
Mulplayer
UI
Expected Behaviour Changes displayed in Multiplayer UI
Actual Behavior None of the changes is reflected
Screenshots
Issue Analytics
- State:
- Created 2 years ago
- Comments:14 (7 by maintainers)
Top GitHub Comments
Thanks! Look almost as I expected, but instead of just being cut it looks like the write operation went on for some kind of overflow as the file contains multiple IPv6 addresses (?!) Definitely something that needs a fix! I will just remove the saving for now again and see if I can find another solution to update the games from the TurnChecker download
This’ll be part of my new feature but inside Unciv instead of the turn checker.