Hi, Looks like change another mixamo character not work
See original GitHub issueI have ROMP driven SMPL model looks OK, but when using CDBA (I using script locally) driven mixamo model, result looks wrong:

I am using this bone mapper in your repo:
bones_mixamo_smpl_mapper = {
"Hips": "Pelvis",
"LeftUpLeg": "L_Hip",
"RightUpLeg": "R_Hip",
"Spine2": "Spine3",
"Spine1": "Spine2",
"Spine": "Spine1",
"LeftLeg": "L_Knee",
"RightLeg": "R_Knee",
"LeftFoot": "L_Ankle",
"RightFoot": "R_Ankle",
"LeftToeBase": "L_Foot",
"RightToeBase": "R_Foot",
"Neck": "Neck",
"LeftShoulder": "L_Collar",
"RightShoulder": "R_Collar",
"Head": "Head",
"LeftArm": "L_Shoulder",
"RightArm": "R_Shoulder",
"LeftForeArm": "L_Elbow",
"RightForeArm": "R_Elbow",
"LeftHand": "L_Wrist",
"RightHand": "R_Wrist",
"LeftHandIndex1": "L_Hand",
"LeftHandMiddle1": "L_Hand",
"RightHandMiddle1": "R_Hand",
"RightHandIndex1": "R_Hand",
}
bones_smpl_mixamo_mapper = {v: k for k, v in bones_mixamo_smpl_mapper.items()}
bone_name_from_index_character = {
k: bones_smpl_mixamo_mapper[v] for k, v in bone_name_from_index.items()
}
Do u know why?
also the hand look not right.

Issue Analytics
- State:
- Created a year ago
- Comments:11 (7 by maintainers)
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对,mixamo上有些是和SMPL一样的,我一开始的mixamo的女侠形象就是可以直接驱动的,在blender中看骨头朝向就知道了,如果骨头垂直于手臂,就是可以驱动,如果骨头沿着手臂,就不可以。如果用auto-rigger就全都是沿着手臂的骨架,就需要先处理一下。
fixBones脚本已经完成了,不过整个脚本还有一些东西要更新。
The bones’ initial orientation in SMPL is the same with global coordinate.But when you import mixamo character into Blender, the Blender will set bone’s Y-axis along with the bone,so the initial coordinate is not same with global coordinate.
英文不好。大概意思就是你mixamo的fbx导入blender,骨头初始的坐标系的y轴会自动设置为沿着骨头的方向,但是SMPL的骨头初始的坐标系y轴和全局坐标系保持一致,就是这个差别。