Question: marker tap on iOS simulator
See original GitHub issueUnfortunately, I don’t have an iOS device handy right now. On the simulator should/do the marker taps work? I have the markers rendered for locations and Android everything works fine so just curious if it should be working with the marker opening the callOut
so I can get to that event.
Issue Analytics
- State:
- Created 7 years ago
- Comments:8 (5 by maintainers)
Top Results From Across the Web
How to show touches on iOS Device | Mac O'Clock | - Medium
To see where touches occur on iPhone: · First of all, launch any application on your iPhone. · Click on the Assistive Touch...
Read more >Can we simulate 3fingers or 4fingers tap on iOS simulator?
The simulator only does 1 finger taps/swipes or 2 finger pinch/zoom. There are so many other differences that you must test on a...
Read more >Anybody using Accessibility Inspector that comes with Xcode ...
Go to Xcode > Open Developer Tools > Accessibility nspector. Select a target device (left upper ... Now select either a eye or...
Read more >iPhone Simulator on Macbook is showing question Mark
iPhone Simulator on Macbook is showing question Mark. I am not able to launch the iPhone Simulator. I have my app deployed on...
Read more >Xcode Simulator App Advanced - RayWenderlich.com
Open RayWonders in the Demo simulator. Tap the bell icon on the top right in the Photos tab. Select Allow in the notification...
Read more >Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start FreeTop Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
Top GitHub Comments
Hey Brad, your feedback was great and it helped me find the problem. Should be OK now (not on npm yet, but it’s here on github).
Looks like the mapReady event fires when the map is loaded, ignoring any delay so that makes a lot of sense.