fragColor declared a second time as array in translucent shader
See original GitHub issueAll of a sudden the glsl is declared with
out vec4 fragColor;
out vec4[2] fragColor;
The array field is used, the first one is not.
Issue Analytics
- State:
- Created 5 years ago
- Comments:13 (13 by maintainers)
Top Results From Across the Web
Blending - LearnOpenGL
Transparent objects can be completely transparent (letting all colors through) or partially transparent (letting colors through, but also some of its own colors) ......
Read more >How can I make the FragColor work with alpha?
I'm trying to get the fragment shader to show a png-image with transparency in it. So far I've managed to turn the transparent...
Read more >Introduction to Computer Graphics, Section 6.2 -- First Examples
A varying variable is assigned a value in the vertex shader, and its value is used in the fragment shader. It looks like...
Read more >WebGL Fundamentals
Textures are arrays of data you can randomly access in your shader ... The second time a_position.x and a_position.y will be set to...
Read more >Data Type (GLSL) - OpenGL Wiki - Khronos Group
Variables of opaque types can only be declared in one of two ways. ... In all cases, the array size must be a...
Read more >Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start FreeTop Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
Top GitHub Comments
Issue with mobile preset should be fixed https://github.com/armory3d/armory/commit/bcfb9e34fee992225816b02be2c2ae08ba25bf91.
awww yish. Now I just have to fine the correct combinations. Thanks!