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Soft-body physics issues

See original GitHub issue

I have a rigid body cube and cloth above it in my scene. Currently, setting the Shape parameter in rigid body collision settings to Convex Hall and a cloth with a couple of subdivisions I get a cloth simulation that looks like this:

image

If I make the cloth a bit bigger, the cloth will go through the cube. If I change the Shape parameter of the cube to Mesh same thing happens.

I want to get a more high-quality cloth simulation but it looks like Armory is completely ignoring the quality parameters of the cloth physics. It also looks like Armory ignores almost all other parameters of cloth as well such as mass, stiffness etc. If so, how can I get higher quality cloth simulation in Armory? Should I change something in the Armory source code?

cubecloth.blend.zip

Issue Analytics

  • State:open
  • Created 5 years ago
  • Comments:8 (2 by maintainers)

github_iconTop GitHub Comments

1reaction
luboslencocommented, Sep 17, 2018

Soft bodies need more work, all there is currently is the implementation at: https://github.com/armory3d/armory/blob/master/Sources/armory/trait/physics/bullet/SoftBody.hx

0reactions
zicklagcommented, Feb 22, 2019

If it is just a matter of having the parameters in the UI be respected in-game, I might look into it, but probably after the PRs for the new physics bindings are merged: https://github.com/armory3d/haxebullet/issues/25#issuecomment-462210471

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