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Unpacking DLC data

See original GitHub issue

First off, big thanks for the tool. I’m the guy that runs MugenMonkey currently and BinderTool was invaluable for extracting all of the scaling and infusion data.

Ashes of Ariandel was released today, and I’m looking to update the site with the new equipment data. Looks like it added DLC1.bdt and DLC1.bhd. I’m not sure I fully understand how BinderTool works, but I believe in order to start I’d need the key to decrypt DLC1.bhd which should give me the key to decrypt DLC1.bdt. Is that right?

@Atvaark do you have any interest in unpacking the DLC data? If not, I’d be happy to dive in and try to figure things out. Would you be able to point me in the right direction – particularly with regards to what I’d need to do to find those keys?


Issue Analytics

  • State:closed
  • Created 7 years ago
  • Comments:5 (2 by maintainers)

github_iconTop GitHub Comments

Atvaarkcommented, Oct 25, 2016

v0.4.2 can unpack the DLC1 archive now.

Atvaarkcommented, Oct 25, 2016

I could take a look at the dlc files if someone sends them to me or I get bored and purchase it.

I’d have to figure out which encryption the file is using, extract the RSA/AES keys from the game and release a new version of the tool that can decrypt the dlc files.

Also someone would have to play the DLC with a tool that logs the file names in the archive. I haven’t done that since the initial release of DS3, so that would also require some research first.

Read more comments on GitHub >

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