Houdini 18, render delegate selectable but nothing visible
See original GitHub issueDescribe the bug I managed to build against Houdini 18. The problem is that when selecting Arnold in the render delegate list, the viewport is completely empty. I only see the standard houdini widgets. It’s as if a completely translucent image was rendered.
Furthermore no CPU is used and I have the following in my log:
00:00:07 1060MB ERROR | [gpu] newer NVIDIA driver required: detected version 396.54, at least 418.43 needed
I don’t expect a GPU render here, so I am kinda surprised if this is the actual reason the render cannot complete.
I built for Houdini 18.0.287, and Arnold 5.3.0.0.
To Reproduce Steps to reproduce the behavior:
- Fire up Houdini 18
- Select Arnold in the stage render delegate drop down
Expected behavior Something rendered.
Screenshots Screenshot 1
Used Software Versions
- Arnold: 5.3.0.0
- USD: Houdini 18.0.287 shipped version
- Compiler: gcc 7.3.1
- OS: CentOS 7
- Any 3rd-party app: Houdini 18.0.287
Issue Analytics
- State:
- Created 4 years ago
- Comments:14 (4 by maintainers)
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@suesauer Sure! We used sirpalee’s own repo as it had the fixes we required (mostly ability to set USD lib name prefix, as Houdini 18s are prefixed): https://github.com/sirpalee/arnold-usd
Here’s my not so beautiful build script (don’t know if you are familiar with Rez, hopefully you’ll get the gist of it):
Basically the if branch where it looks for houdini in the resolve is what you want. The other branch is for building arnold_usd towards a standalone USD.
I got this all working last year in December. But after the big changes in Jan it has stopped working in Houdini for me. Works just fine in maya tho. So it still seems like I for one am doing something incorrectly.
On Sat, Feb 8, 2020 at 5:08 PM Frederic Servant notifications@github.com wrote:
–
Sue Sauer | Pipeline TD
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