Crash on osu!laser 2020.717.0
See original GitHub issueError:
[runtime] 2020-07-20 06:39:04 [debug]: Pressed (AirPrimary) handled by RushPlayfield.
[runtime] 2020-07-20 06:39:04 [debug]: KeyDownEvent(F, False) handled by RulesetInputManager<T>+RulesetKeyBindingContainer<RushAction>.
[runtime] 2020-07-20 06:39:05 [verbose]: Unhandled exception has been denied .
Unhandled exception. [runtime] 2020-07-20 06:39:05 [error]: An unhandled error has occurred.
[runtime] 2020-07-20 06:39:05 [error]: System.MissingFieldException: Field not found: 'osu.Game.Rulesets.Judgements.DrawableJudgement.Result'.
[runtime] 2020-07-20 06:39:05 [error]: at osu.Framework.Allocation.BackgroundDependencyLoaderAttribute.<>c__DisplayClass6_0.<CreateActivator>b__4(Object target, IReadOnlyDependencyContainer dc)
[runtime] 2020-07-20 06:39:05 [error]: at osu.Framework.Allocation.DependencyActivator.activate(Object obj, IReadOnlyDependencyContainer dependencies)
[runtime] 2020-07-20 06:39:05 [error]: at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
[runtime] 2020-07-20 06:39:05 [error]: at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
[runtime] 2020-07-20 06:39:05 [error]: at osu.Framework.Graphics.Containers.CompositeDrawable.loadChild(Drawable child)
[runtime] 2020-07-20 06:39:05 [error]: at osu.Framework.Graphics.Containers.CompositeDrawable.AddInternal(Drawable drawable)
[runtime] 2020-07-20 06:39:05 [error]: at osu.Game.Rulesets.UI.JudgementContainer`1.Add(T judgement) in /home/ontake/Apps/Games/osu!lazer/osu/osu.Game/Rulesets/UI/JudgementContainer.cs:line 21
[runtime] 2020-07-20 06:39:05 [error]: at osu.Game.Rulesets.Rush.UI.RushPlayfield.onNewResult(DrawableHitObject judgedObject, JudgementResult result)
System.MissingFieldException: Field not found: 'osu.Game.Rulesets.Judgements.DrawableJudgement.Result'.
at osu.Framework.Allocation.BackgroundDependencyLoaderAttribute.<>c__DisplayClass6_0.<CreateActivator>b__4(Object target, IReadOnlyDependencyContainer dc)
at osu.Framework.Allocation.DependencyActivator.activate(Object obj, IReadOnlyDependencyContainer dependencies)
at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
at osu.Framework.Graphics.Containers.CompositeDrawable.loadChild(Drawable child)
at osu.Framework.Graphics.Containers.CompositeDrawable.AddInternal(Drawable drawable)
at osu.Game.Rulesets.UI.JudgementContainer`1.Add(T judgement) in /home/ontake/Apps/Games/osu!lazer/osu/osu.Game/Rulesets/UI/JudgementContainer.cs:line 21
at osu.Game.Rulesets.Rush.UI.RushPlayfield.onNewResult(DrawableHitObject judgedObject, JudgementResult result)
at osu.Game.Rulesets.Objects.Drawables.DrawableHitObject.<apply>b__61_0(DrawableHitObject d, JudgementResult r) in /home/ontake/Apps/Games/osu!lazer/osu/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs:line 196
at osu.Game.Rulesets.Objects.Drawables.DrawableHitObject.ApplyResult(Action`1 application) in /home/ontake/Apps/Games/osu!lazer/osu/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs:line 473
at osu.Game.Rulesets.Rush.Objects.Drawables.DrawableNoteSheetHead.CheckForResult(Boolean userTriggered, Double timeOffset)
at osu.Game.Rulesets.Objects.Drawables.DrawableHitObject.UpdateResult(Boolean userTriggered) in /home/ontake/Apps/Games/osu!lazer/osu/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs:line 491
at osu.Game.Rulesets.Rush.Objects.Drawables.DrawableNoteSheetCap`1.UpdateResult(Boolean userTriggered)
at osu.Game.Rulesets.Rush.Objects.Drawables.DrawableNoteSheet.OnPressed(RushAction action)
at osu.Framework.Input.Bindings.KeyBindingContainer`1.<>c__DisplayClass19_0.<PropagatePressed>b__1(IKeyBindingHandler`1 d)
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found)
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at osu.Framework.Input.Bindings.KeyBindingContainer`1.PropagatePressed(IEnumerable`1 drawables, T pressed, Single scrollAmount, Boolean isPrecise)
at osu.Framework.Input.Bindings.KeyBindingContainer`1.handleNewPressed(InputState state, InputKey newKey, Boolean repeat, Nullable`1 scrollDelta, Boolean isPrecise)
at osu.Framework.Input.Bindings.KeyBindingContainer`1.Handle(UIEvent e)
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found)
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at osu.Framework.Input.ButtonEventManager`1.PropagateButtonEvent(IEnumerable`1 drawables, UIEvent e)
at osu.Framework.Input.KeyEventManager.HandleButtonDown(InputState state, List`1 targets)
at osu.Framework.Input.ButtonEventManager`1.handleButtonDown(InputState state)
at osu.Framework.Input.ButtonEventManager`1.HandleButtonStateChange(InputState state, ButtonStateChangeKind kind)
at osu.Framework.Input.InputManager.HandleKeyboardKeyStateChange(ButtonStateChangeEvent`1 keyboardKeyStateChange)
at osu.Game.Rulesets.UI.RulesetInputManager`1.HandleInputStateChange(InputStateChangeEvent inputStateChange) in /home/ontake/Apps/Games/osu!lazer/osu/osu.Game/Rulesets/UI/RulesetInputManager.cs:line 77
at osu.Framework.Input.StateChanges.ButtonInput`1.Apply(InputState state, IInputStateChangeHandler handler)
at osu.Framework.Input.PassThroughInputManager.SyncInputState(InputState state)
at osu.Framework.Input.PassThroughInputManager.Handle(UIEvent e)
at osu.Game.Rulesets.UI.RulesetInputManager`1.Handle(UIEvent e) in /home/ontake/Apps/Games/osu!lazer/osu/osu.Game/Rulesets/UI/RulesetInputManager.cs:line 125
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found)
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at osu.Framework.Input.ButtonEventManager`1.PropagateButtonEvent(IEnumerable`1 drawables, UIEvent e)
at osu.Framework.Input.KeyEventManager.HandleButtonDown(InputState state, List`1 targets)
at osu.Framework.Input.ButtonEventManager`1.handleButtonDown(InputState state)
at osu.Framework.Input.ButtonEventManager`1.HandleButtonStateChange(InputState state, ButtonStateChangeKind kind)
at osu.Framework.Input.InputManager.HandleKeyboardKeyStateChange(ButtonStateChangeEvent`1 keyboardKeyStateChange)
at osu.Framework.Input.UserInputManager.HandleInputStateChange(InputStateChangeEvent inputStateChange)
at osu.Framework.Input.StateChanges.ButtonInput`1.Apply(InputState state, IInputStateChangeHandler handler)
at osu.Framework.Input.InputManager.Update()
at osu.Framework.Input.PassThroughInputManager.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.ProcessFrame()
--- End of stack trace from previous location where exception was thrown ---
at osu.Framework.Platform.GameHost.<>c__DisplayClass96_0.<handleException>b__0()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Threading.GameThread.ProcessFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osuTK.GameWindow.RaiseUpdateFrame(Stopwatch watch, Double elapsed, Double& timestamp)
at osuTK.GameWindow.DispatchUpdateFrame(Stopwatch watch)
at osuTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at osuTK.GameWindow.Run()
at osu.Framework.Platform.GameWindow.Run()
at osu.Framework.Platform.GameHost.Run(Game game)
at osu.Desktop.Program.Main(String[] args) in /home/ontake/Apps/Games/osu!lazer/osu/osu.Desktop/Program.cs:line 55[runtime] 2020-07-20 06:39:05 [error]: at osu.Game.Rulesets.Objects.Drawables.DrawableHitObject.<apply>b__61_0(DrawableHitObject d, JudgementResult r) in /home/ontake/Apps/Games/osu!lazer/osu/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs:line 19
6
[runtime] 2020-07-20 06:39:05 [error]: at osu.Game.Rulesets.Objects.Drawables.DrawableHitObject.ApplyResult(Action`1 application) in /home/ontake/Apps/Games/osu!lazer/osu/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs:line 473
[runtime] 2020-07-20 06:39:05 [error]: at osu.Game.Rulesets.Rush.Objects.Drawables.DrawableNoteSheetHead.CheckForResult(Boolean userTriggered, Double timeOffset)
[runtime] 2020-07-20 06:39:05 [error]: at osu.Game.Rulesets.Objects.Drawables.DrawableHitObject.UpdateResult(Boolean userTriggered) in /home/ontake/Apps/Games/osu!lazer/osu/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs:line 491
[runtime] 2020-07-20 06:39:05 [error]: at osu.Game.Rulesets.Rush.Objects.Drawables.DrawableNoteSheetCap`1.UpdateResult(Boolean userTriggered)
[runtime] 2020-07-20 06:39:05 [error]: at osu.Game.Rulesets.Rush.Objects.Drawables.DrawableNoteSheet.OnPressed(RushAction action)
[runtime] 2020-07-20 06:39:05 [error]: at osu.Framework.Input.Bindings.KeyBindingContainer`1.<>c__DisplayClass19_0.<PropagatePressed>b__1(IKeyBindingHandler`1 d)
[runtime] 2020-07-20 06:39:05 [error]: at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found)
[runtime] 2020-07-20 06:39:05 [error]: at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
[runtime] 2020-07-20 06:39:05 [error]: at osu.Framework.Input.Bindings.KeyBindingContainer`1.PropagatePressed(IEnumerable`1 drawables, T pressed, Single scrollAmount, Boolean isPrecise)
[runtime] 2020-07-20 06:39:05 [error]: at osu.Framework.Input.Bindings.KeyBindingContainer`1.handleNewPressed(InputState state, InputKey newKey, Boolean repeat, Nullable`1 scrollDelta, Boolean isPrecise)
[runtime] 2020-07-20 06:39:05 [error]: at osu.Framework.Input.Bindings.KeyBindingContainer`1.Handle(UIEvent e)
[runtime] 2020-07-20 06:39:05 [error]: at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found)
[runtime] 2020-07-20 06:39:05 [error]: at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
[runtime] 2020-07-20 06:39:05 [error]: at osu.Framework.Input.ButtonEventManager`1.PropagateButtonEvent(IEnumerable`1 drawables, UIEvent e)
[runtime] 2020-07-20 06:39:05 [error]: at osu.Framework.Input.KeyEventManager.HandleButtonDown(InputState state, List`1 targets)
[runtime] 2020-07-20 06:39:05 [error]: at osu.Framework.Input.ButtonEventManager`1.handleButtonDown(InputState state)
[runtime] 2020-07-20 06:39:05 [error]: at osu.Framework.Input.ButtonEventManager`1.HandleButtonStateChange(InputState state, ButtonStateChangeKind kind)
[runtime] 2020-07-20 06:39:05 [error]: at osu.Framework.Input.InputManager.HandleKeyboardKeyStateChange(ButtonStateChangeEvent`1 keyboardKeyStateChange)
[runtime] 2020-07-20 06:39:05 [error]: at osu.Game.Rulesets.UI.RulesetInputManager`1.HandleInputStateChange(InputStateChangeEvent inputStateChange) in /home/ontake/Apps/Games/osu!lazer/osu/osu.Game/Rulesets/UI/RulesetInputManager.cs:line 77
[runtime] 2020-07-20 06:39:05 [error]: at osu.Framework.Input.StateChanges.ButtonInput`1.Apply(InputState state, IInputStateChangeHandler handler)
[runtime] 2020-07-20 06:39:05 [error]: at osu.Framework.Input.PassThroughInputManager.SyncInputState(InputState state)
Issue Analytics
- State:
- Created 3 years ago
- Comments:10
Top Results From Across the Web
GLES 2.0 fails to initialise on old Android devices #9673
Describe the crash: the game is unable to launch for me because of this error. this crash is quite old for me, but...
Read more >Releases · ppy/osu
Fix crash on tablet stylus touch when stylus is over inactive area and mouse confine is off (ppy/osu-framework#5964 by @bdach).
Read more >
Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free
Top Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
Yup tested it, and crash is gone, thx!