Implement notifications area
See original GitHub issueThe notification area will replace the space of the #nearby
conversation.
Acceptance Criteria.
- In this block of limited height, notifications from channels and private conversations, which the player has marked as “active notifications”, will be accumulated.
- Clicking on a notification will open the corresponding conversation.
- Depending on the source (channel or private message) it will display the following information: – Channel: channel name, username, message preview, time. – Private: avatar snapshot, player name, message preview, time.
- Notifications will have a fixed minimum and maximum width, so the text overflow will be delimited with
...
. - New notifications will appear from bottom to top, showing a maximum total of 5 entries.
- The notification area can be scrolled to show up to 30 previous notifications, either using mouse scroll or drag and drop. - Those above 30 will be destroyed.
- A new entry in the notification area will force the scroll down if you are not interacting with the panel (mouse over).
- If there are no new messages, the notification area will fade out after 8 seconds.
- If a new notification comes in, it will reappear.
- Hovering the mouse over the notification area will also make it appear.
UX Notes
- Animation of fade in / fade out, and new notifications needs to be very polished and iterated during development
Issue Analytics
- State:
- Created a year ago
- Comments:7 (6 by maintainers)
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Top GitHub Comments
Showcase of the current used animation, will need to talk with Alvaro to see in which direction to go with it
https://user-images.githubusercontent.com/4254522/180749506-82d8d4e4-1765-4ef3-8798-b6f238da788d.mov
In the last review meeting we decided to add some UI component in the notification area to add some context (background + title and scroll bar reference when the player is interacting with the notification area).
Here is a prototype to clarify the different behaviour between this elements and the notification.