build fail due to task always checking default outputpath
See original GitHub issuesetResultFailed('The Unity build task finished without results. Check editor logs for details.');
in unity-build.ts, it’s always the default output path for the platform that is checked to be empty or not.
This is problematic when using a custom build method that output the version in a different folder.
i would like to be able to override the output path (getBuildOutputDirectory) that is checked as a parameter in the task.
Issue Analytics
- State:
- Created 4 years ago
- Comments:5 (3 by maintainers)
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Top GitHub Comments
Hi @gilbdev,
thank you. This is fixed with the next version of the build task which I am planning to release soon. V3 generally aims at more advanced use cases and doesn’t have as many restrictions as before in how you can use it.
This is resolved in v2.7 of the extension that just got released. Sorry everyone for the deeeeeeeeeeeeelay.