Unity Build task's "Logfile name" parameter assumes relative pathsSee original GitHub issue
Azure Pipelines encourages building artifacts into the
$(Build.ArtifactStagingDirectory) folder, and from there it is convenient to publish those artifacts.
I like to put my logs under
$(Build.ArtifactStagingDirectory)\build_logs and publish the artifact there so they can be inspected later. The Unity Build task lets me specify the log file, but it concatenates whatever I put there with the path to the source directory, so it looks like this:
c:\a\1\s\c:\a\1\a\build_logs\editor.log Notice that
c:\ appears twice.
The Unity Build task should instead use a proper path joining function instead of string concatenation so that if the log I specify is a fully-qualified path, it disregards the path that it would prepend to a relative path.
- Created 4 years ago
- Comments:7 (3 by maintainers)
Top GitHub Comments
This issue is resolved in V3 of the build Task I hope to release as soon as I finish work on #56.
You will be able to achieve what you describe above by entering
-logFile $(Build.ArtifactStagingDirectory)\build_logs\EditorLog.log into the additional args field.
Under “my seats” your serial is displayed.
Not for me. I’ve checked all the screens around My Seats that I can find, and none of them show a seriali number: