Why does execute-sdl.yml download all artifacts? Fails in Core-Setup due to disk space
See original GitHub issueWhy does this download everything, rather than the set of “final” artifacts Arcade uses in other situations? (PackageArtifacts
/BlobArtifacts
?)
The above along with the (I think relatively small) hosted agent that’s it’s hard-coded to use causes failures for Core-Setup:
Core-Setup publishes a lot of artifacts to the pipeline that aren’t signed yet and/or won’t be published, so that other stages in the pipeline can work with them. This creates a large enough download that the SDL job fails due to lack of disk space in this prototype build:
https://dev.azure.com/dnceng/internal/_build/results?buildId=402553
Issue Analytics
- State:
- Created 4 years ago
- Comments:25 (24 by maintainers)
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Top GitHub Comments
Sure thing
I don’t see why not, @adiaaida could you send out a PR to merge this in 3.x branch for approval?