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[WebGPU] : Native symbol not found

See original GitHub issue

Summary

A summary of the issue you’re experiencing.

Steps to reproduce

  • Platform: Windows
  • Framework Version: .NET 7
  • API: WebGPU
  • API Version: Latest in experimental feed
  1. Create a texture
  2. Call api.TextureGetWidth() function

Errors :

'Native symbol not found (Symbol: wgpuTextureGetWidth)'
'Native symbol not found (Symbol: wgpuBufferGetConstMappedRange)'

Comments

Same happens with some buffer functions

If you know how to fix this issue, please submit a pull request instead!

Issue Analytics

  • State:closed
  • Created 5 months ago
  • Comments:5 (3 by maintainers)

github_iconTop GitHub Comments

1reaction
Perkseycommented, Apr 21, 2023

WGPU does not implement those functions at this time, please report this upstream: https://github.com/gfx-rs/wgpu-native/blob/master/src/unimplemented.rs#L282

0reactions
ykafiacommented, Apr 21, 2023

Ah, i’m using WGPU with the native nuget package you provide

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