Killing Floor .u encrypted
See original GitHub issueFirst of all, thank you so much for this tool, is awesome, I just wanna add few things I’ve seen.
There are a lot of “UnresolvedNativeFunction_” functions, but I have no problem with that, I search Unreal functions and I can realize it, if it is Canvas.UnresolvedNativeFunction_99(Caption, W, H) I realize it is StrLen.
And another is:
// End:0xC98
if(TotalAmmo > 0)
{
// End:0xE0F
MagCount = NativeFunctionToken(ArgumentOutOfRangeException);
// Failed to format nests!:System.ArgumentOutOfRangeException: El índice estaba fuera del intervalo. Debe ser un valor no negativo e inferior al tamaño de la colección.
Nombre del parámetro: index
en System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
en UELib.Core.UStruct.UByteCodeDecompiler.DecompileNests(Boolean outputAllRemainingNests)
en UELib.Core.UStruct.UByteCodeDecompiler.Decompile()
// 15 & Type:If Position:3599
// Failed to format remaining nests!:System.ArgumentOutOfRangeException: El índice estaba fuera del intervalo. Debe ser un valor no negativo e inferior al tamaño de la colección.
Nombre del parámetro: index
en System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
en UELib.Core.UStruct.UByteCodeDecompiler.DecompileNests(Boolean outputAllRemainingNests)
en UELib.Core.UStruct.UByteCodeDecompiler.Decompile()
// 15 & Type:If Position:3599
}
Regards
Issue Analytics
- State:
- Created 2 years ago
- Comments:14 (7 by maintainers)
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Pretty nice, it also fixed the bug I posted first in SRGUIBuyWeaponInfoPanel
when checking TotalAmmo
Glad it worked!
p.s. the changes I had made to make the NTL generator work are not part of the new release 😉