AdaptiveTooltips
See original GitHub issueCurseForge link
https://curseforge.com/minecraft/mc-mods/adaptive-tooltips
CurseForge Mod Distribution
Allowed
Modrinth link
https://modrinth.com/mod/adaptive-tooltips
Source/other link
https://github.com/isxander/adaptivetooltips
Mod file size
64.75 KB
License
(any other license)
What it does
AdaptiveTooltips contains various modifications to vanilla tooltips to allow users to always read them, no matter how badly implemented they are by server owners.
Why should it be in the modpack
It is a frequent problem where players cannot read large tooltips. This mod contains a a few tweaks that make sense for FO:
- Bedrock Centering - Parity with Bedrock edition, if the tooltip is cut off on the left and right of the screen, AT places it above (or below if required) the cursor. This fix feels very vanilla and fits right in in Minecraft.
- Text Wrapping - When required, AT can wrap text in tooltips into multiple lines so it can always fit on the screen.
Screen Width
mode feels very natural with Bedrock Centering enabled whileRemaining Width
is similar to tooltipfix that can feel a bit unnatural when you move the cursor. - Tooltip Scrolling - It is common for FO users to go on servers such as Hypixel, where they implement wrapping themselves so vanilla users can read tooltips, the problem is, there is only so much a server can do to help with this. Tooltips end up being taller than your screen, so being able to scroll on them can help with this.
- Prioritize Tooltip Top - This follows the previous tweak very well; by default, when a tooltip is taller than your screen, it moves it upwards so the bottom of the tooltip fits on the screen while the top is clipped off. This fix changes this so it is instead moved down, allowing the (often more important) top of the tooltip to be read.
Why shouldn’t it be in the modpack
This gives server owners an excuse to not implement better server-side handling of tooltips for vanilla users, however this shouldn’t be FO’s problem to enforce these kind of things and not being included in FO is unlikely to convince a server owner to do this.
Additional details
No response
Issue Analytics
- State:
- Created 10 months ago
- Reactions:2
- Comments:17 (9 by maintainers)
Top Results From Across the Web
Adaptive Tooltips - Mods - Minecraft - CurseForge
AdaptiveTooltips aims to dream up and implement these solutions into Minecraft for a vanilla-like tooltip experience without the ...
Read more >Adaptive Tooltips - CodePen
This is DANGER tooltip! 5. </div>. 6. <svg viewBox="0 0 24 24">. 7. <path d="M23,12L20.56,9.22L20.9,5.54L17.29,4.72L15.4,1.54L12,3L8.6,1.54L6.71,4.72L3.1 ...
Read more >Web Design — Implement Adaptive Tooltips in React ...
For creating the adaptive tooltip, we have to review the basic concepts of CSS (position, transform, pseudo-element), IntersectionObservver, ...
Read more >Adaptive Tooltips w/ Auto Layout 3.0 + Variants | Figma Tutorial
Today we'll go over how to create some awesome adaptive Tooltips in Figma using Autolayout 3.0 (Nov 2020 update) and Variants (Oct 2020 ......
Read more >Building a tooltip component - web.dev
A foundational overview of how to build a color-adaptive and accessible tooltip custom element.
Read more >Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start FreeTop Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
Top GitHub Comments
New features for 1.19.3:
As you can see AdaptiveTooltips is more than just wrapping and has a lot more of QOL that makes the game just feel easier to deal with.
Also, you must remember, tooltips can appear in other aspects of the game other than the inventory, it can help other mods too.