No Chat Reports violates a principle of Fabulously Optimized
See original GitHub issueWhat config to change
Please change or remove your statement of principles for Fabulously Optimized, which includes this line:
Neutrality - the modpack should only give you the essential tools and fixes to customize your game, not include any opinionated extras itself (e.g. a mod that adds more environment sounds).
https://fabulously-optimized.gitbook.io/modpack/readme/principles
It would be acceptable to either remove this section entirely, or to change it to say that your principles are:
Not Neutrality - the modpack will give you the essential tools and fixes to customize your game, as well as those extra mods that the maintainers deem are valuable to them (e.g. a mod that is controversial but the maintainers like)
Or remove the No Chat Reports mod from the pack.
Why should it be changed
The No Chat Reports mod touches a highly controversial and opinionated topic in the Minecraft community. There are many people on all sides of the discussion who have their own opinions on whether chat reporting is a positive or negative. The mod itself has no impact at all on the performance optimization of Minecraft.
It is, therefore, a highly opinionated addition to the modpack and should either be removed, along with the “! Chat Reporting FAQ” page on the documentation website, or that line should be removed from the principles statement, or changed, as it is false.
If you should find yourself upset that I am recommending these changes, consider that this is my opinion, and your emotional reaction to my suggestion is likewise based on your opinion. With so many emotions and opinions being felt around this topic, it makes clear that the principles statement about being non-opinionated must be removed or changed, or the mod removed.
Additional details
A similar line should be considered for adjustment due to the inclusion of No Chat Reports. By including No Chat Reports by default, you take away autonomy from servers who wish to encourage users to use Fabulously Optimized while also using chat reports as a backup for their own moderation processes if they agree with the chat reporting feature and want to use it.
With No Chat Reports added by default, this principally is arguably false:
Consistency - Fabulously Optimized must be sustainable, 100% server-compatible
Issue Analytics
- State:
- Created a year ago
- Reactions:8
- Comments:9
Top GitHub Comments
So, your core point is still that NCR inclusion is opinionated because it changes to Again, as I previously mentioned, I understand this, but I just don’t currently have a better idea what these icons should be like, in order to be informational, yet neutral. Removing NCR altogether would regain the neutrality - yes - but at the expense of losing transparency and privacy added by the mod, which vanilla does not currently provide.
I would bring two analogies to that symbol:
Same thing in Minecraft. Previously, all servers were under the assumption that everything you do is managed by the server administration. Now, some servers have a new variable - your chat messages may be sent to Mojang and they can affect your chance of playing in all multiplayer servers at once.
There have been bans. Whether they were rightful or not is up to anyone’s guess/interpretation by the provided data.
If you think the current icons are a problem, I can change them. With a bit more effort, I could change the tooltips as well. But for that, there should be a separate discussion about how should they look and be written as that somewhat goes against your idea that including the whole mod is bad.
That’s right, it doesn’t. It improves privacy and transparency, and reduces visual noise as detailed in my first reply and even evident by the changes being introduced to vanilla 1.19.3.
Well, that doesn’t matter at all. There have been somewhat controversial mods in FO before (e.g. one zoom mod was hated by some just because its code was taken from a hacked client) and as with any big project, there is bound to be some controversy in the future as well. I would even say those people “can’t see the forest for the trees”, with the analogy of a packaged, configured modpack vs individual mods with default options. For the modpack, it doesn’t matter what the default representation for any given mod is, as long as it can be changed.
Well, I’ll be waiting for your appendice to this reply then, maybe you’ll get a somewhat different perspective from reading my full response.