Entry point not found on client initialization
See original GitHub issueDescribe the bug Entry point not found on client initialization
EntryPointNotFoundException: SteamAPI_ManualDispatch_Init Steamworks.Dispatch.Init () (at <19bd4cc6a4004258bf538b05ac1133d6>:0) Steamworks.SteamClient.Init (System.UInt32 appid, System.Boolean asyncCallbacks) (at <19bd4cc6a4004258bf538b05ac1133d6>:0)
To Reproduce Initialize SteamClient in Unity
Calling Code
SteamClient.Init(appid);
Expected behavior No exceptions
Desktop (please complete the following information): Windows 10, Unity 2019.3
Issue Analytics
- State:
- Created 4 years ago
- Comments:7 (3 by maintainers)
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Top GitHub Comments
I did find a solution but i don’t really remember. Here are some files i found in my project i referenced which might’ve fixed the problem.
After updating all the DLLs theres still an error:
System.EntryPointNotFoundException: 'Unable to find an entry point named 'SteamAPI_SteamInput_v001' in DLL 'steam_api64'.'