Unit Tests Failing
See original GitHub issueIn a new clone of the project, most unit tests are failing. The two successful tests are:
- Server/Init
- Server/StatsGet
After some debugging I found the bug inside the InitClient() method of Facepunch.Steamworks.Interop.NativeInterface.
Inside of this method the calls to Valve.Interop.NativeEntrypoints.Extended.SteamAPI_GetHSteamUser() and Valve.Interop.NativeEntrypoints.Extended.SteamAPI_GetHSteamPipe() both return zero.
That triggers the if ( pipe == 0 ) return false;
guard clause which prevents client initialization.
Issue Analytics
- State:
- Created 7 years ago
- Comments:10 (5 by maintainers)
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Top GitHub Comments
I was having this issue today. Turns out I set Steam to always run as admin because it complains about needing it to install a service every time. When I run VS as admin most of the tests that were failing due to SteamAPI_Init pass. In this case Unity also needs to be run as admin.
Anyone else having these issues?