Crash upon switching to "Rendered" mode in the 3D viewport after enabling RPR on Linux
See original GitHub issueIssue
Blender crashes when switching to the “Rendered” mode in the 3D viewport if RPR is loaded and the RPR render engine is selected.
Steps to Reproduce
- (After the RPR plugin is installed) open blender; default cube appears.
- From the
Render Properties
tab, select Radeon ProRender from theRender Engine
dropdown menu. - Change the 3D viewport to Render mode by pressing
z
and then clicking on theRendered
option
I’ve attached a scene file, but it’s just the default cube with RPR selected as the render engine. To make it crash, I simply change the 3D viewport to “Rendered” mode.
System Setup (Environment)
OS Version: Arch Linux 5.17.1-arch1-1
Blender Version: 3.1.2, commit hash cc66d1020c3b
. Build platform Linux-5.17.1-arch1-1-x86_64-with-glibc2.35
.
GPU: Powercolor 6900 XT, with Mesa 22.0.1 driver
From the “Save System Info” option in blender, here’s a little more info about the GPU and driver:
renderer: 'AMD Radeon RX 6900 XT (sienna_cichlid, LLVM 13.0.1, DRM 3.44, 5.17.1-arch1-1)'
vendor: 'AMD'
version: '4.6 (Core Profile) Mesa 22.0.1'
Detailed Description
Launching blender from the console, I get the following when the crash happens:
Intrinsic has incorrect argument type!
<4 x i32> (i64, float, <4 x float>, <4 x float>, <4 x float>, <4 x i32>)* @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32
Error: Linking bitcode failed: linking source & IR libraries.
terminate called after throwing an instance of 'Tahoe::Exception'
what(): std::exception
Aborted (core dumped)
Let me know if you need any more information!
Issue Analytics
- State:
- Created a year ago
- Comments:7
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The recently released v3.3.31 works for me again.
Confirmed, updating to v3.3.31 solved the problem. I’m not sure what the problem actually was, but I’ll close this as resolved.